Mr Christmas Posted May 11, 2021 Share Posted May 11, 2021 I am working on a Superstar Star using 4 50 count bullet pixels. Per instructions, star 1 is 20 pixels, star 2 is 30 pixels, star 3 is 40 pixels, star 4 is 50 pixels, and star 5 is 60 pixels. Using Pixel Editor, I have no problem assigning pixels to stars 1, 2, and 3. The problem I have is splitting the last 2 stars over 2 ports and assigning channels. Star 1 and 2 are all 50 from string 1. Star 3 uses the first 40 off string 2. I am having trouble getting them right for 3, 4, and 5. Link to comment Share on other sites More sharing options...
k6ccc Posted May 11, 2021 Share Posted May 11, 2021 I never used Pixel Editor in S4, but assuming it's similar to the Preview Editor in S5 (as I recall, it is), I should be able to provide some insight. First of all, based on the star sizes, and using 50 pixel strings, I would build it like this: String 1 = star 1 (20 pixels) and star 2 (30 pixels) - as apparently you did. String 2 = star 4 (50 pixels). String 3 = star 3 (40 pixels) and the first 10 pixels of star 5. String 4 = the remaining 50 pixels of star 5. The reason for what appears to be the abnormal order is that it makes easier to split star 5 between two strings, and you don't have to split star 4 or string 2. Then map it that way in the channel assignments in PE. Star 5 will start on pixel 41 of string 3 and continue on with pixel 1 of string 4. Assuming the design layout is similar to Preview Editor in S5, you will need to select the "Enter a channel on every row" in the channel assignments section. Link to comment Share on other sites More sharing options...
Mr Christmas Posted May 11, 2021 Author Share Posted May 11, 2021 Thanks, that sounds better. Link to comment Share on other sites More sharing options...
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