chowell Posted October 27, 2016 Posted October 27, 2016 New to pixel editor this year. Watched the tutorials but have not seen how to assign these items yet. Unit # should be the unit I.D. I'm guessing, but not sure what to assign the "START" and "END" circuits as. I'm using RGB pixels for my projects. For instance, building a 768 pixel matrix with 8 strings of 96 nodes. Are the circuits quite simply 1-96? Or would it be 96 pixels x 3? Any help would be appreciated. Thanks in advance. Corey
MattBrown Posted October 27, 2016 Posted October 27, 2016 Here is a link to the help page for entering that data into the channel assignment section: http://www.lightorama.com/help/channels2.htm If you are unsure what a circuit is, click the "circuit" hyperlink on that page - it will take you to a glossary. That page is also accessible from the Pixel Editor menu by selecting Help > Contents, then navigating to Pixel Editor > Prop Definition Matt
lkcubsrule Posted October 27, 2016 Posted October 27, 2016 7 hours ago, chowell said: For instance, building a 768 pixel matrix with 8 strings of 96 nodes. Are the circuits quite simply 1-96? Or would it be 96 pixels x 3? You have 8 strings of 96 nodes. Each string would take 288 channels (96 * 3). You don't specify which network technology you're using (ELOR or E1.31), but an easy way of doing things would be to setup your matrix of 8 strings at 96 count each. If you check Individual Start Channels, each "string" will be on it's own network, for a total of 288 channels per DMX Network or Unit ID. Here's what that might look like: Now, if you would "uncheck" Separate Unit # for each RGB String, the LOR software would try to compact them in as "tight" as possible -- using the maximum of 510 channels on each Unit ID (or DMX Universe) So, this is what things might look like: You can see how it shuffles things around. The first string fits on Unit ID#1 , and most of string 2 fits on it. The leftovers shift to Unit ID #2, and so on. Both of these are legitimate ways of assigning channels, but I personally like the first way - much easier for me to understand.
chowell Posted October 28, 2016 Author Posted October 28, 2016 (edited) Guys thanks so much! Awesome replies and both helpful! I am new to using E1.31 controllers this year. I have always used LOR equipment and have enjoyed it. I purchased some new equipment early on in the year before I saw LOR had the pixcon controller and new pixels or I would have stayed put with those for the ease of use. So knowing I will be using E1.31 via ethernet, it looks like I'll choose DMX in the channel drop down box? Then label the first circuits 1-288 and LOR will do the rest? Next, I am also building a second and smaller matrix that will run on the same controller. The larger matrix we have been discussing will use 8 of the 16 channels, and the smaller one will run 5 additional channels. What might the channel assignment look like then? Do I use the "INDIVIDUAL START CHANNELS" or SEPARATE UNIVERSE # FOR EACH STRING" functions for any of this? Thanks again in advance. Corey Edited October 28, 2016 by chowell
chowell Posted October 28, 2016 Author Posted October 28, 2016 I guess while I am bombarding with questions, I'll ask the next ones too. On a separate E1.31 controller, I will be running 6 smaller vertical matrixes each containing approximately 112 rgb pixels. For simplicity I was just going to occupy 6 of the 16 controller channels. Being a separate controller from the controller running the two large matrixes mentioned in the above post, will the universe # have to be different than the above mentioned controller for everything to run? Example....if the above matrixes use 13 of the 16 channels on the controller and are labeled universes 1-13, will the separate controller used for these 6 smaller matrixes have universes labeled 14-19? Or can they start over at 1 and the software recognizes it is a different controller?
chowell Posted October 29, 2016 Author Posted October 29, 2016 Thanks Dennis, so does that mean I will assign channels as I have stated above, or will each controller start over at universe 1? Corey
Dennis Laff Posted October 29, 2016 Posted October 29, 2016 no first controller universes 1 thru 16 second controller 17 thru 32 third controller 33 thru 48 and so on.
chowell Posted October 31, 2016 Author Posted October 31, 2016 Thank you Dennis, and everyone. I figured as much but being new to DMX stuff I wanted to make sure it ran in a similar fashion. You guys are all great! Corey
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