mbourassa Posted July 31, 2016 Share Posted July 31, 2016 Hello, I am trying to make a matrix panel with 441 pixels. (21 x 21). They run horizontally from bottom left. I cant seem to figure out how to get this to work. I am using a alpha pix 16 and want to use 2 outputs from it. I am trying to have the first 200 pixels to 1 output and remaining 241 to the other output. Using pre-made prop ( matrix horizontal) i would have to give exact number of bulbs in which they are not exact. so if I said 5 strings of 100 i would be left with 59 extra bulbs not used in prop. which would not look right with pics and text. My other option i tried is a custom prop. When i did this, it would only give me 1 universe with everything else as a carry over. i set this up trying 1-441. and also 1-200 then started at 1 again to 241. both ways still only one universe with carryover. Also my controllers output goes to 510 before it will start a new universe. I cant have it recognize 100 pixels as one universe and another 100 as another universe in same output. No matter what i try, i cant figure it out. I had same matrix set up with 290 pixels and set it as 3 strings of 100 and on 1 output and it set up fine but with only 10 pixels not showing. Controller saw it as 170 for one universe and started new universe for remaining 120 pixels. Please help!!!! Link to comment Share on other sites More sharing options...
Dennis Laff Posted July 31, 2016 Share Posted July 31, 2016 (edited) Hi if your trying to make the matrix prop in the pixel editor one of the ways is to set it up in pixel editor would be to go to new prop select Matrix-Horizontal number of strings 3 exact # of rgb nodes 147 # folds per string 6 dmx separate universe #for each string Edited July 31, 2016 by Dennis Laff Link to comment Share on other sites More sharing options...
mbourassa Posted July 31, 2016 Author Share Posted July 31, 2016 this is one of the problems i am having. my controller will only see second universe on same output when i reach 510 channels. So I would need a setup where universe reaches 170 pixels.I also cannot exceed 2 universes per output which i don't think will be a problem. Can I use a configuration where it uses a carryover? Will carryovers be accounted for in final prop? if so I might be able to do 7 strings of lights with 63 bulbs and maybe a 3 fold or set up zig zag in controller and set to individual start channels. that will give me my 510 for first 3 strings but with a carryover. thanks for your help. Link to comment Share on other sites More sharing options...
Dennis Laff Posted July 31, 2016 Share Posted July 31, 2016 If you use seven strings your now using seven outputs. Link to comment Share on other sites More sharing options...
mbourassa Posted July 31, 2016 Author Share Posted July 31, 2016 In pixel editor i will be using 7 outputs. which i am fine with. when i am talking about outputs, that is outputs on controller. i can only use 2 outputs. so i was thinking string #1,2, and 3 will give me one full universe with carryover of 57 which will make me end at universe 2 with 57 channels used. this will all go in 1 output on controller. then in my controller i will set output 2 to start at universe 2 channel 58. and from there use string 4,5,6, and 7 which it will end on universe 3 channel 303. this all will go in output 2 of controller. is this not due-able? thanks! Link to comment Share on other sites More sharing options...
Dennis Laff Posted July 31, 2016 Share Posted July 31, 2016 Do you understand when you connect a string to an output its one string not three its one long string up to 340 pixels Link to comment Share on other sites More sharing options...
mbourassa Posted July 31, 2016 Author Share Posted July 31, 2016 Yes. i will be connecting strings 1,2 and 3 end to end for one controller output. And 4,5,6, and 7 all together end to end for second controller output. with power injection. Link to comment Share on other sites More sharing options...
Dennis Laff Posted August 1, 2016 Share Posted August 1, 2016 How many pixels on output 1 and how many pixels on output 2 Link to comment Share on other sites More sharing options...
mbourassa Posted August 1, 2016 Author Share Posted August 1, 2016 189 on output 1 and 252 on output 2 Link to comment Share on other sites More sharing options...
Dennis Laff Posted August 1, 2016 Share Posted August 1, 2016 So in your controller zig zag every 21 pixels in pixel editor you will have to set it up as I said but check separate address for each string you should be good to go Link to comment Share on other sites More sharing options...
mbourassa Posted August 1, 2016 Author Share Posted August 1, 2016 ok i will try that, thank you for your help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now