PURSUIT OF EXCELLENCE Posted March 26, 2016 Share Posted March 26, 2016 (edited) HELLO, 1. I'm trying to make wiring easy (lol) and am using the 32 universes available from the Pixcon16 in DMX mode (NOT LOR MODE). My visualizations work fine but the lights don't. I set the Pixcon16 to 150 pixels per universe but it ignores that and outputs 170 from each port before outputting the second universe data out of that port. That offsets the second universe by 20 pixels leaving 20 blank (unlit) pixels. I have 6 - 50 pixel strings daisy chained together on each port using power injection (3 strings of 50 or 150 pixels per universe X 2 universes per port = 300 pixels). Is there any way to fix this problem? If I need to use all 170 pixels from the first universe, then strings need to be cut spliced, etc., :-(. Can't understand why it asks how many pixels if it ignores that. 2. Do null pixels count against the 170 per universe? 3. Anyone do any testing with distance between pixels using WS2811 chips? I saw two conflicting data sheets online. One said 10 meters and the other said 20. I'll need to use null pixels to re-buffer the data stream since my display is spread out. Appreciate any help on this. I almost have it working but am a pixel newbie this year and need some guidance. THANKS IN ADVANCE Edited March 26, 2016 by PURSUIT OF EXCELLENCE ADDED INFO Link to comment Share on other sites More sharing options...
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