dl20415 Posted January 12, 2016 Share Posted January 12, 2016 I'm using 4.3.4 and when I migrate my CCP pixel tree into PE from SE and play it back in the preview, some of my effects only show as lit bulbs along the bottom of the tree. Is this maybe because those particular effects aren't in PE? Link to comment Share on other sites More sharing options...
MattBrown Posted January 13, 2016 Share Posted January 13, 2016 After using Tools > Migration Tools > Import from Sequence Editor, what you end up with in the Pixel Editor should be an exact replica of what is in SE. Did all of your channels on your CCP tree in PE match the channels defined in SE? Matt Link to comment Share on other sites More sharing options...
dl20415 Posted January 13, 2016 Author Share Posted January 13, 2016 I will go back and check, but it looks like it only does it with single strand effects. Link to comment Share on other sites More sharing options...
dl20415 Posted January 14, 2016 Author Share Posted January 14, 2016 Maybe I do have the channels wrong. I have 8 LOR pixel controllers with each having 2 strings of 50 pixels. How should they be setup? They are on a 360 pixel tree. I have them as folded into 2 strings Link to comment Share on other sites More sharing options...
dl20415 Posted January 15, 2016 Author Share Posted January 15, 2016 After experimenting with different setups, it appears my problems are only with Wowlights CCP tree sequences. Link to comment Share on other sites More sharing options...
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