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animation drawing overlapping


snilax

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When I draw in my animation I am making a face. I have 5 channels for the mouth and they are all the same color. When I draw I select the channel and then draw it then select the next channel. When my sequence plays it is showing missing parts of the mouths I drew. When I go back into the animation to draw, the parts of the channels that I drew overlapped certain parts so it got rid of the pixel completely and made it part of the other channel. I am using a virtual box with Windows XP and I haven't tried this outside of a virtual box yet but that is the only thing I can think of that may be causing this issue. Any other ideas? I have seen other peoples sequences work without a flaw and they are making their mouths the same as mine. What am I doing wrong? Any ideas/help appreciated.

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In the animation view, which is launched inside the Sequence Editor, can not have overlapping channels. Only one channel can be assigned per pixel.

 

In the Visiualizer, which is a seperate program, you can assign more than one channel to a prop/fixture.

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Ok that makes sense now. I looked at some of the other ones I have from others and now I do see some missing pixels from where theirs overlap but they compensate for this by making the face very large. I will rework my animation and see what happens. Thanks Don!

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