scottam67 Posted April 23, 2013 Share Posted April 23, 2013 Looking for help on how to set up a CCB or CCP device in the S3 Visualizer. When setting up a CCP/CCB in Sequencer ( v3.9.0), you have the ability to set up a device as a single unit, but with a String 1 and String 2. So, if assigning a new CCB to Unit ID 11, there appears in the sequencer a ID 11 S1 and ID 11 S2. In visualizer, you are only able to choose Unit ID 11. Logically, you'd think you'd simply go to the next Pixel, 51 I believe, but you can only enter 50 Pixels. How have others set theirs up? Thanks Link to comment Share on other sites More sharing options...
Ron Boyd Posted April 23, 2013 Share Posted April 23, 2013 In the sequencer, set them up as CCB with 2 strings-->string 2 has own unit ID (Native mode unit ID + 1). It will show what you said "ID 11 S1 and ID 11 S2.", but, if you left click on the second string on any of the RGB channels, it will be unit 12. In the visualizer, you just create 2 CCRs and set them up as Unit 11 and Unit 12 Link to comment Share on other sites More sharing options...
scottam67 Posted April 23, 2013 Author Share Posted April 23, 2013 Thanks Ron, big help. That brings me to a second question, how do you set the 2nd ID on the physical unit itself? I've read the manual but must be missing something. Thanks again. Link to comment Share on other sites More sharing options...
Ron Boyd Posted April 24, 2013 Share Posted April 24, 2013 My friend, it's been several months since I set mine up like 10-12 months. I'm about 90% sure you will set the the Unit ID to 11 in your case, and that's it. I don't think you have to set up the second ID on the same controller, but I'm not quite 100% sure. Just remember, if you have 2 sets, you do have to skip a number. ID # 11 for the first CCB Controller and ID # 13 for the second controller. That's what makes me want to say to just set up the first ID If I'm wrong on this, please somebody jump in here and set me straight. I don't want to steer Scott wrong. Link to comment Share on other sites More sharing options...
indi Posted April 24, 2013 Share Posted April 24, 2013 I don't know if this will help or not. I my case I set mine up as follows.Controller #4 , string 1 is set to channel 4 and string 2 is set to channel 5. Controller #5, string 1 set to channel 6 and string 2 is set to channel 7 and so on. Link to comment Share on other sites More sharing options...
scottam67 Posted April 24, 2013 Author Share Posted April 24, 2013 Indi I don't know if this will help or not. I my case I set mine up as follows.Controller #4 , string 1 is set to channel 4 and string 2 is set to channel 5. Controller #5, string 1 set to channel 6 and string 2 is set to channel 7 and so on.Is this in the Sequencer, or on the physical device. When I go to set my Unit ID in the Hardware Utility, I don't see where I can set a second Unit ID for String 2. Per what Ron said, you would only assign the first Unit ID. Once I finish my updates, I am going to plug in and try. Thanks Link to comment Share on other sites More sharing options...
indi Posted April 24, 2013 Share Posted April 24, 2013 This would be in the sequence editor. In the hardware utility it would be the actual controller ID. Link to comment Share on other sites More sharing options...
indi Posted April 24, 2013 Share Posted April 24, 2013 Correction for the above post. The channel assignment would be in the visualizer NOT in the sequence editor. Sorry about that. Link to comment Share on other sites More sharing options...
orchidman Posted April 24, 2013 Share Posted April 24, 2013 I am using the latest hardware and software.What fowled me up was all the manuals (online and printed) are out of date. Only the Help is correct. In the Hardware setup, there is an option that is only documented in the help that the controller is assigned 2 ID's. The first you set to your desired ID and the second is automatically ID + 1. So in Seguencer, Visualizer and Superstar you would create 2 50 pixel strings, one with unit ID and the second with ID+1. Works great but I lost a whole weekend trying to figure this out before I actually received my CCP's after the Mad Grab sale. Actually going into the Hardware config and seeing the new option, then everything fell into place. Link to comment Share on other sites More sharing options...
scottam67 Posted April 24, 2013 Author Share Posted April 24, 2013 I am using the latest hardware and software.What fowled me up was all the manuals (online and printed) are out of date. Only the Help is correct. In the Hardware setup, there is an option that is only documented in the help that the controller is assigned 2 ID's. The first you set to your desired ID and the second is automatically ID + 1. So in Seguencer, Visualizer and Superstar you would create 2 50 pixel strings, one with unit ID and the second with ID+1. Works great but I lost a whole weekend trying to figure this out before I actually received my CCP's after the Mad Grab sale. Actually going into the Hardware config and seeing the new option, then everything fell into place.This is what I suspected, but when I set up a new device and try to play, only one string is operating. I've dowloaded v 3.9.0 and see the enhancements to creating a new device in both the Sequence Editor and Visualizer, but didn't see any new functions in the Hardware Utility, so I'm not sure if it is creating a second Unit ID (ID +1). I'll try again. Thanks for your reply, this is a big help. Link to comment Share on other sites More sharing options...
indi Posted April 24, 2013 Share Posted April 24, 2013 scottam67, I hope that orchidman's advise gets you going. I used duel normal in my setup and it may be different that what you are doing. Sorry if I lead you in the wrong direction. Link to comment Share on other sites More sharing options...
orchidman Posted April 25, 2013 Share Posted April 25, 2013 Scott,Attached is a screen capture of the Hardware section of the Help. I am talking about the dual Normal in the Unit ID Mode box. Below is the text from the help about the Unit ID Mode. Unit ID Mode: In "Normal" mode, the Cosmic Color device will be a single unit ID, with 157 circuitIDs for a one-string CCD or 314 for a two-string. In "Legacy" mode, the Cosmic Color device willuse up to ten sequential unit IDs per string (depending upon the configured resolution), with up to16 circuit IDs for each unit ID. In "Dual Normal" mode, which is applicable for two-string CCDs,the device will have two contiguous unit IDs, each having 157 circuit IDs. Hope this helps a little more. Link to comment Share on other sites More sharing options...
scottam67 Posted April 25, 2013 Author Share Posted April 25, 2013 That's what I was looking for. Thanks!!!! Link to comment Share on other sites More sharing options...
sharpsvillelights Posted April 25, 2013 Share Posted April 25, 2013 What is the significance of the stand along speed being set to 9 versus 8 for CCP's? Link to comment Share on other sites More sharing options...
orchidman Posted April 26, 2013 Share Posted April 26, 2013 What is the significance of the stand along speed being set to 9 versus 8 for CCP's?Hay, LOR can you help here? Some more indepth explanation would help.The only thing I find is that it sounds like it applies only to standalone sequences. I find the following in help. help quoteThe Standalone Sequence Downloader section of the LOR Control tab of the Light-O-Rama HardwareUtility can be used to send an animation sequence to a Light-O-Rama controller, which can later run thatsequence independently, in "standalone" mode, without being hooked up to a computer running Light-ORamasoftware.end help quote So I guess that if you want your animation to play faster or slower in a standalone configuration, this is what you would use to adust the speed it played. Link to comment Share on other sites More sharing options...
sharpsvillelights Posted May 6, 2013 Share Posted May 6, 2013 I am using superstar and have set each string as a half string. So are pixels 1-25 and 26-50 still on the same controller or different controllers? Link to comment Share on other sites More sharing options...
indi Posted May 6, 2013 Share Posted May 6, 2013 Same controller.I did the same thing making a pixel tree. In the tree wizard, it asked the starting controller and would adjust the id's for each string. (controller #3(First String)...1 to 25...Controller #4.........25 to 50. Second String controller #5 ...1 to 25 Controller #6 25 to 50) ). This is for controller #3) Duel Mode treats each string of lights as two strings with it's own controller. All the above is in (one controller box, (ie controller #3)). Confusing ain't it. I think I'm right. Link to comment Share on other sites More sharing options...
Ron Boyd Posted May 6, 2013 Share Posted May 6, 2013 (edited) Is this what you guys are trying to do? This is made from 3 CCPs, 6 strings total. 12 legs of 25 pixels. See if this helps you out. Ron Edited May 6, 2013 by Ron Boyd Link to comment Share on other sites More sharing options...
sharpsvillelights Posted May 6, 2013 Share Posted May 6, 2013 I will check that out tonight Ron. Thanks. Link to comment Share on other sites More sharing options...
indi Posted May 7, 2013 Share Posted May 7, 2013 Same controller.I did the same thing making a pixel tree. In the tree wizard, it asked the starting controller and would adjust the id's for each string. (controller #3(First String)...1 to 25...Controller #4.........25 to 50. Second String controller #5 ...1 to 25 Controller #6 25 to 50) ). This is for controller #3) Duel Mode treats each string of lights as two strings with it's own controller. All the above is in (one controller box, (ie controller #3)). Confusing ain't it. I think I'm right.Correction: It would be 26 to 50, NOT 25 to 50. Link to comment Share on other sites More sharing options...
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