Crazydave Posted September 7, 2012 Share Posted September 7, 2012 (edited) I have a problem with my pixels.universe 1 & 2 work fine.universe 4 is lighting up on what is supposed to be universe 3I have the following equipment and configurationLOR S3 ver 3.6.0&San Devices E681DMX universe 1 = 100 Pixels on Socket 1-1DMX universe 2 = 152 Pixels on Socket 2-1DMX universe 3 = 40 Pixels on Socket 3-1DMX universe 4 = 136 Pixels on Socket 4-1I have verified:1.) on the E680 that the universes are assigned to their respective sockets (ie DMX 1 is on Socket 1-1, DMX 2 is one 2-1, etc)2.) That all four (4) universes are set up as multicast on the network settings3.) that the sequencer is pointing to the correct DMX universe4.) When running the test sequences (on the E681 ie: test 4, test 5, test 6), the lights flash in the correct order (which makes me think the board is property configured, and it's probably something wrong with my LOR config)5.) the 'listener' shows all four universes opened successfully.I will post screenshots tonight or tomorrow.In the meantime any thoughts would be greatly appreciated Edited September 7, 2012 by Crazydave Link to comment Share on other sites More sharing options...
-klb- Posted September 7, 2012 Share Posted September 7, 2012 The two places I would look hardest are the E681 configuration, making sure you do have universe 4 on cluster 4, and universe 3 on cluster 3. Then in the LOR network configuration, to make shure you don't have the multicast addresses swapped for the two universes. Link to comment Share on other sites More sharing options...
Crazydave Posted September 7, 2012 Author Share Posted September 7, 2012 Ok I will double check that tonight when I get home.What was strange was that it was working before I upgraded my power supply. and connected all 4 strings.I used to have only 1 or 2 strings connected, but the configuration on the e681 didn't change.Also, I'm not to sure about how the e681 displays the test patternDoes it run through the by the Socket and pixel #or does it run through based on DMX universe and pixel? Link to comment Share on other sites More sharing options...
Crazydave Posted September 8, 2012 Author Share Posted September 8, 2012 (edited) OkI'm a little confused now,,.. because It's working fine.I *think* that it may have had to do with the webserver.Today... when I booted up the computer, and started LOR and plugged in the Controller.... I Was having the similar symptoms...but this time DMX univ 3 was working on 3 and 4 was not working at all.I 'reset' the controller and loaded the webserver and checked all the settings. then reset the controller again..then loaded a new clean sequence and it works just fine now. Maybe I should upgrade to e682. Edited September 8, 2012 by Crazydave Link to comment Share on other sites More sharing options...
geronc Posted September 8, 2012 Share Posted September 8, 2012 The e681 only allows 3 connections if you are using the web server. If you don't open or use the web server, you can use all 4 clusters. The 682 solves this issue. Link to comment Share on other sites More sharing options...
ShayneT Posted September 8, 2012 Share Posted September 8, 2012 The e681 only allows 3 connections if you are using the web server. If you don't open or use the web server, you can use all 4 clusters.The 682 solves this issue.Sorry for the stupid question, does the web sevrer give the e682 a webpage type interface for programming versus a command line type? Sort of like the j1sys controllers. Link to comment Share on other sites More sharing options...
-klb- Posted September 8, 2012 Share Posted September 8, 2012 The 682 only resolves the inability to use all universes at the same time as the web interface.As far as I know, the web interface is still CLI. But you should only have to work your way through it once.. Link to comment Share on other sites More sharing options...
ShayneT Posted September 8, 2012 Share Posted September 8, 2012 The 682 only resolves the inability to use all universes at the same time as the web interface.As far as I know, the web interface is still CLI. But you should only have to work your way through it once..This is a little off track but can the 4 banks contain strings of different lengths? For example, bank 1 has a string of 60 pixels, 50 pixels, 50 pixels, and 12 pixels? Link to comment Share on other sites More sharing options...
Shubb Posted September 8, 2012 Share Posted September 8, 2012 This is a little off track but can the 4 banks contain strings of different lengths? For example, bank 1 has a string of 60 pixels, 50 pixels, 50 pixels, and 12 pixels?Yes, during the setup you assign type and number of pixels for each of the 4 universes. You can mix different types of pixels on different universes or different number of pixels on different universes. Link to comment Share on other sites More sharing options...
ShayneT Posted September 8, 2012 Share Posted September 8, 2012 Yes, during the setup you assign type and number of pixels for each of the 4 universes. You can mix different types of pixels on different universes or different number of pixels on different universes.Can the string length vary within a universe? Link to comment Share on other sites More sharing options...
Guest wbottomley Posted September 8, 2012 Share Posted September 8, 2012 Yes. Link to comment Share on other sites More sharing options...
ShayneT Posted September 8, 2012 Share Posted September 8, 2012 9Yes.So I could do: Universe 1: 50 pixels - 40 pixels - 60 pixels - 12 pixels Universe 2: 50 pixels - 50 pixels - 12 pixels Universe 3: Open Universe 4: Use as balanced DMX to run two 27-Channel DMX 9 RGB String Controllers Link to comment Share on other sites More sharing options...
Shubb Posted September 9, 2012 Share Posted September 9, 2012 9So I could do: Universe 1: 50 pixels - 40 pixels - 60 pixels - 12 pixels Universe 2: 50 pixels - 50 pixels - 12 pixels Universe 3: Open Universe 4: Use as balanced DMX to run two 27-Channel DMX 9 RGB String ControllersI think you can make that work. Normally you would use the same number of pixels on each strings but...as long as the pixels are all the same type, I don't see why it wont work. You configure the universe by setting the number of strings and the number of pixels per string.For example 3 strings of 50 pixels. It will automatically configure that universe for 3 strings x 50 pixels x 3 channels = 450 addresses. If you are going to use different number of strings of the same type of pixel you should just set it up as the total number of pixels, and then wire the strings consecutively. Your Universe 1 would be 162 pixels (486 addresses)So you would have to configure 1 string of 162 pixels. I don't remember what the max is, so you might have to set 3 strings of 54 pixels. Maybe somebody else can chime in and correct me if I'm wrong. Link to comment Share on other sites More sharing options...
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