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LOR and RGBW pixels


Tim Fischer

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Hey all, 

I'm starting a new thread, as there was an old thread in "Coffee Shop" I originally replied to but this is really an LOR discussion so I think it belongs here.

Eventually (maybe later this year, maybe a future year) I'd like to consider swapping out my 12V static landscape lights with pixels. There are some great choices now that have a 4th "Warm White" channel in addition to the standard RGB channel that would be great to use.

My question is, how can these work with LOR? I'm not even sure how they work with my existing controllers... I'm assuming it's 4 channels (in a row) per pixel instead of 3? 

I don't even care if LOR controls the WW channel, so long as I can define it to use the RGB channels during shows. When I'm not running shows I will likely use WLED to just have them on Warm White. 

Thoughts? Not sure who trolls this forum this time of year (I typically don't lol)

-Tim

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As of right now they are not supported. I do know the issue has been brought up in previous posts, you can do a search for RGBW, and it has been discussed that they would eventually be supported but the IC chips currently are not. Maybe LOR could chime in and say if they have anything in the works for future support.

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Posted (edited)
2 minutes ago, Mr. P said:

As of right now they are not supported. I do know the issue has been brought up in previous posts, you can do a search for RGBW, and it has been discussed that they would eventually be supported but the IC chips currently are not. Maybe LOR could chime in and say if they have anything in the works for future support.

Just to be clear, I don't need hardware support. I need software (s6) support, via E1.31. Software doesn't need to worry about the chipset.

So if there's some way to define these as a bunch of RGB channels, and maybe a separate group of white-only channels, without doing it one-at-a-time, that would be great.

I had RGBW floods way back under S3 that worked great, you just had to manually create a separate RGB channel set and separate white channel. That's doable when you have 6 floods, but not so much with hundreds of pixels ;) 

Edited by Tim Fischer
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Posted (edited)

When I did some brief experimentation (brief because I don't have RGBW hardware), it worked as expected. It may not produce the results you want, however.

The software will drive only the W channel when the sequence calls for white. Primary colors will do as expected (yellow will use RG, etc.) The W channel is also used for mostly white colors like pink or sky blue. In those examples, the W channel intensity is reduced by the amount that the R or B channels are lit. E.g. if you pink color is 100% red, 75% green, and 75% blue, then the software will output 25% R, 0 G, 0 B, and 75% W. I once saw a formula where the W channel is set to the minimum of the RGB input, and the other channels are set to the input minus the calculated white.

Unless you use primary colors, I think using RGBW with LEDs that have warm white may not produce what you want, because when you ask the software for pure white, you'll get warm white. On the other hand, if you set up the RGB hardware as a RGB channel, and then add the W channel separately, you will have more control, but more work sequencing.

Edited by Steven
Typo
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Steven- How are you defining the 4-color strings in S6?

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I think Steven is describing the programming the same way I did it. I have the RGBWW flood lights from YPS. You essentially just have to play around with the channel programming in Sequencer to make it work. The RGBWW floods take 4 channels a piece instead of the typical 3. They are as follows:

1. Warm White

2. Red

3. Green

4. Blue

In that order. For my sequencing I have an AC warm white strand modeled as 1 bulb in the flood light display option. That gets the first channel (Unit ID 1 Channel 1). I then have one smart RGB pixel light modeled as a flood that accounts for the next three channels (Unit ID 1 Channels 2-4). That way, if I want to change colors to say orange or purple, the color mixing still works the same way it would for a typical RGB flood. 
 

For the second RGBWW flood, I repeated this process. Warm white channel 5 and RGB smart pixel channels 6-8. 
 

It’s possible, just have to get creative. Like others have mentioned, not too bad when they’re the only things on during the spring and summer, but somewhat tedious when you have a lot of lights to program. I drive it all through a Pixie4 controller run off a director. 

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OK, so you have to model every pixel (or in your case flood) separately. I can probably make that work as I only have a limited number of landscape lights. But that's not very scalable if someone were to buy RGBW pixel strings in quantity.

 

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  • 1 month later...

Zach- thanks for the info on this.  I think I was the one in the other thread asking that Tim was referring to. Sorry I didn't get back to it, kind of gave up.  This new info is promising and I'll have to see what I come with.  Do you know what the chip type is in your flood lights?  I'm trying to get some TM1814 to work.  What Pixel Type did you choose when setting up the Pixie4?

I too echo the request for the LOR Software update to be able to run RGBW(W) chips.

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I’m pretty sure the chip is WS2814. I used the generic WS2811 smart pixel for RGB and then added my own channel for the white. 

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  • 2 weeks later...
On 5/6/2024 at 1:47 PM, Tim Fischer said:

Thoughts? Not sure who trolls this forum this time of year (I typically don't lol)

 

Okay, I think I'm getting somewhere. I wasn't able to isolate the channels like Zach did.  But here is what I was able to to do that is working for me. I set up the Prop as bulbs (any type prop will work)

in the LOR Preview as RGB Pixels with a string of 20 Pixels TM1814 (It's what I'm testing with).  I'm using a Dig Uno with 13.1 firmware.  I had to go into Wled and in

Led Setup-

White management- select White Balance Correction-

auto calculate white channel from RGB- select accurate.

Now in the Sequencer I can choose any effect and when I choose the color White, it uses the Warm White channel instead of using all three RGB channels. This should help sequencing go much easier and not have to create so many bulbs for one prop.

Now when no signal is being sent to those lights, they will do some random blinking with red.  To eliminate this, I created a single bulb as a "Dumb RGB" with the same Universe, but with a starting channel past the original bulbs.  I then turn this on for the entire sequence and there is no blinking.  I think I can add this channel to my other "Background Channels" sequence I use when I run my shows, and it should take care of it in between songs as well.

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