bdwillie Posted July 2, 2023 Share Posted July 2, 2023 (edited) EDIT: Jimehc got me set! It's working now! Spent the afternoon removing the pixels from this wireframe, and putting them back in a different order mso that the propeller pixels are now at the end of the string and not in the middle. I was hoping that would fix the error but it didn't. So here is where I am: This is the preview https://bdwillie2.wixsite.com/mysite/1 The custom placement of the wireframe WITHOUT the propeller https://bdwillie2.wixsite.com/mysite/photo2 Channel set up in preview https://bdwillie2.wixsite.com/mysite/3 This results in the complete wireframe working, both the preview and the actual wire frame - minus the propeller, as it is not in the prop definitions. https://bdwillie2.wixsite.com/mysite/4 the dreaded propeller, just a single line of nodes. Verified the starting number is the next node from the last number in the sub prop, and that the controller number is the same 0A https://bdwillie2.wixsite.com/mysite/5 with this set up, I ran just a blue color wash on the prop nodes, they never lit up, BUT the blue does show up in the preview window when ran. https://bdwillie2.wixsite.com/mysite/6 If I add the propeller to the submarine prop itself, and run a motion effect, the propeller pixels DO light with the rest of the prop so I know my wiring is good. Also, if I add the pixels for the propeller to the submarine prop as in this last link, I would think I would get a conflict error as the just propeller prop is still in the preview using the same pixels 67 through 76 on controller 0A I am completely stumped and out of my area as I know NOTHING of pixels so I am sure it is something I have screwed up Edited July 3, 2023 by bdwillie Fixed Link to comment Share on other sites More sharing options...
Jimehc Posted July 2, 2023 Share Posted July 2, 2023 (edited) Start Circuit (Channel) for propeller is 202 (no 68) first prop (Sub) on that port ends at 201 - so next prop (propeller) on that port starts at 202 Edited July 2, 2023 by Jimehc Link to comment Share on other sites More sharing options...
bdwillie Posted July 3, 2023 Author Share Posted July 3, 2023 1 hour ago, Jimehc said: Start Circuit (Channel) for propeller is 202 (no 68) first prop (Sub) on that port ends at 201 - so next prop (propeller) on that port starts at 202 So I changed the start channel to 202. That didn't work so I took a stab in the dark and renumbered in the custom layout changing 68 to 1, 69 to 2 and so on. That did it! I am a little confused on the start address of 202. Is it because each pixel has red green blue so it counts as three not one? so address 202 pixel 1 ? if so it is something I will have to remember if I add more pixels. Thanks for saving my hide Jimehc, the sub is for my wife! Link to comment Share on other sites More sharing options...
Jimehc Posted July 3, 2023 Share Posted July 3, 2023 Each Pixel uses 3 channels... R, G, B Thus 50 Pixels is 150 channels Link to comment Share on other sites More sharing options...
bdwillie Posted July 3, 2023 Author Share Posted July 3, 2023 1 hour ago, Jimehc said: Each Pixel uses 3 channels... R, G, B Thus 50 Pixels is 150 channels Thank you sir! Link to comment Share on other sites More sharing options...
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