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How do I fix this pixel problem number two, Ignore the other one please.


bdwillie

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EDIT:  Jimehc got me set!  It's working now!  

 

Spent the afternoon removing the pixels from this wireframe, and putting them back in a different order mso that the propeller pixels are now at the end of the string and not in the middle.  I was hoping that would fix the error but it didn't.  So here is where I am:

This is the preview

https://bdwillie2.wixsite.com/mysite/1

The custom placement of the wireframe WITHOUT the propeller

https://bdwillie2.wixsite.com/mysite/photo2

Channel set up in preview

https://bdwillie2.wixsite.com/mysite/3    This results in the complete wireframe working, both the preview and the actual wire frame -  minus the propeller, as it is not in the prop definitions.

https://bdwillie2.wixsite.com/mysite/4 the dreaded propeller, just a single line of nodes.  Verified the starting number is the next node from the last number in the sub prop, and that the controller number is the same 0A

https://bdwillie2.wixsite.com/mysite/5  with this set up, I ran just a blue color wash on the prop nodes, they never lit up, BUT the blue does show up in the preview window when ran.

https://bdwillie2.wixsite.com/mysite/6  If I add the propeller to the submarine prop itself, and run a motion effect, the propeller pixels DO light with the rest of the prop so I know my wiring is good.  Also, if I add the pixels for the propeller to the submarine prop as in this last link, I would think I would get a conflict error as the just propeller prop is still in the preview using the same pixels 67 through 76 on controller 0A

I am completely stumped and out of my area as I know NOTHING of pixels so I am sure it is something I have screwed up

 

 

Edited by bdwillie
Fixed
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Start Circuit (Channel) for propeller is 202 (no 68)

first prop (Sub) on that port ends at 201 - so next prop (propeller) on that port starts at 202

Edited by Jimehc
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1 hour ago, Jimehc said:

Start Circuit (Channel) for propeller is 202 (no 68)

first prop (Sub) on that port ends at 201 - so next prop (propeller) on that port starts at 202

So I changed the start channel to 202.  That didn't work so I took a stab in the dark and renumbered in the custom layout changing 68 to 1, 69 to 2 and so on.  That did it! 

I am a little confused on the start address of 202.  Is it because each pixel has red green blue so it counts as three not one?  so address 202 pixel 1 ?  if so it is something I will have to remember if I add more pixels.  Thanks for saving my hide Jimehc, the sub is for my wife!

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1 hour ago, Jimehc said:

Each Pixel uses 3 channels... R, G, B

Thus 50 Pixels is 150 channels

Thank you sir!

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