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Sequence timing issue between running in SE vs Show Builder


Darrell
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I run my show on an older laptop with Windows 10 and LOR 4.4.16.  I normally run a set show with compressed sequences created with Show Editor and it has run wonderfully for the this season.  However, before I start the take-down, I was trying to get good videos for my library of what show looked like and noticed what seemed to be sequence timing issues between running a sequence via the Scheduler to running it directly in Sequence Editor.  When I try to merge portions of video clips, the sequence seems to drag for certain portions of the videos captured when running in Sequence Editor.  The start/stop points on the 2 videos are perfect - just points in the middle seem to get out of step.  Is this a normal expectation if you're running directly from Sequence Editor vs a compressed sequence in Scheduler?  I have tried to "tweak" a couple of sequences in live mode vs what comes up in Visualizer but now I'm concerned that doing these fixes in SE won't be same as making a fix, saving a compressed version and then running with the Scheduler.

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It's possible.  Playing a sequence from the Sequence Editor take massively more CPU horsepower than playing from the Show Player.  As a test, start the Windows Task Manager and play a sequence from the Sequence Editor and watch the performance numbers in the Task Manager.  See if you are running out of horsepower.

For shooting your videos, create a show for each song, and schedule (or Show on Demand) each show.  It will keep repeating the one song - which could be handy for filming.  Once you have the first song, call up the second show.  This is where Show on Demand can be very handy.

 

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Thanks for the tip on creating individual Shows and then using Show on Demand.  I was using SE to loop a single sequence to get good shots without a car driving thru the video.  This will be easier and faster with consistent results vs having to wait till the full show looped.

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