Box on Rails Posted October 11, 2021 Share Posted October 11, 2021 I need a little help. I have a holiday Coro Pixel Singing Tree that I have been using dumb Pixels for the past 5 years. I am converting it to All Smart pixels and I am having a little issue creating the S5 prop. I will be using a Pixie 2 Controller with 150 pixels on each string. I have created a Custom prop That has a total of 282 pixels. I have the prop set to unit 42 with a max circuits set at 450 witch is 150 pixels. that Leaves 396 carry over circuits. How do I get the Carry over circuits assigned to the second controller of unit ID 43? https://drive.google.com/file/d/1T-06CxB2OPnwsU-r1e5hkOP7jS1qT7eu/view?usp=sharing Link to comment Share on other sites More sharing options...
k6ccc Posted October 11, 2021 Share Posted October 11, 2021 That is exactly what it will do. The wording is not very good in my opinion. If you don't believe it, create a single channel dummy prop (like a traditional bulb) and assign it to unit 43, channel 396. You will get a channel conflict and it will tell you what the conflict is with. Change the dummy prop to channel 397 and the conflict will go away. Delete the dummy prop. Link to comment Share on other sites More sharing options...
MattBrown Posted October 12, 2021 Share Posted October 12, 2021 An explanation of the Carryover column with examples can be found at the bottom of this page: https://www1.lightorama.com/help/prop_definition.htm Link to comment Share on other sites More sharing options...
Box on Rails Posted October 15, 2021 Author Share Posted October 15, 2021 On 10/12/2021 at 3:29 PM, MattBrown said: An explanation of the Carryover column with examples can be found at the bottom of this page: https://www1.lightorama.com/help/prop_definition.htm Thanks Matt. I read the info and it did say the carry over will be assigned to the next universe in DMX but I am using 2 pixie II controllers with 150 pixels (450 circuits) per string. I have downloaded the GE spooky Tree 394 Pixel prop and it comes with no controller assignment. there are already motion effects assigned to the mouth movements and parts of the tree I want to use. when I change the controller to LOR and 450 max circuit. the info now shows one unit #01 with 732 carry over. Since I checked Separate Unit ID for each RGB string (150 Pixels), does these carry overs get assigned to the next 2 Unit numbers automatically such as described in the documentation for DMX? here is the set up up https://drive.google.com/file/d/11P-fcAvPmrOGkrPTTyPxw-v0wTUdUrPy/view?usp=sharing Link to comment Share on other sites More sharing options...
Jimehc Posted October 15, 2021 Share Posted October 15, 2021 It would be nice if the software (showed) the next port assignments based upon Max Circuit count... Although it does seem to carryover to the next port(s) it just does not show it in the prop definition... 1 Link to comment Share on other sites More sharing options...
k6ccc Posted October 15, 2021 Share Posted October 15, 2021 9 minutes ago, Jimehc said: It would be nice if the software (showed) the next port assignments based upon Max Circuit count... Although it does seem to carryover to the next port(s) it just does not show it in the prop definition... I agree that it would be nice. You can prove it with the procedure I mentioned in paragraph 2 of the 2nd post in this topic. 2 Link to comment Share on other sites More sharing options...
Box on Rails Posted October 17, 2021 Author Share Posted October 17, 2021 On 10/15/2021 at 9:07 AM, Jimehc said: It would be nice if the software (showed) the next port assignments based upon Max Circuit count... Although it does seem to carryover to the next port(s) it just does not show it in the prop definition... It also doesn't show the carry over units or strings in the String Summery for the preview. So since my GE Spooky Tree uses 394 pixels that would be 3 150 pixel strings which would require 3 unit IDs (controllers) the string summary only shows unit 10 with 450 circuits and no carry overs. So I'm guessing units 11 and 12 are not listed but are there?????? Here is the statistics for the prop as listed in the preview Preview Name: Spooky Tree C Number of Master Props: 1 Number of Sub-props: 0 Number of Hidden Props: 0 Number of Bulbs: 394 Number of Channels: 1,182 Number of Groups: 0 Number of RGB Pixel Props: 1 Number of RGB Pixel Bulbs: 394 Number of RGB Pixel Channels: 1,182 So according to the stats. it's all there it just doesn't reference the additional controllers which could lead to a conflict if one does not understand the carry over process. In this case not knowing unit 11 is assigned to this prop one could not see it in the string summary and assign it to another prop and cause an unknow conflict. I sure hope they can fix this in up coming fixes so the carry over circuits can be automatically assigned to the next unit and reflect that on the string summary as well as the prop channel dialog box. In the mean time I created a preview of the same prop that has 3 separate 150 pixel sub parts. It will work for now. Link to comment Share on other sites More sharing options...
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