pjpilker Posted May 8, 2021 Share Posted May 8, 2021 Sorry I am so full of questions. Good thing I started learning now. Never would have made it for Christmas otherwise. OK here we go. I plan on buying the CMB dumb controller so I can light up my windows and maybe a few other things. Don't want to get into the pixel thing yet. I am going to run a mini director. Anyway when I build my preview I have tried adding the 3 regular controllers and the dumb controller and the channels show up as little stars across the top of the preview. When I try to change these to my props or try to draw one I just get channel conflicts. I've tried everything I can think of and can't fix it. Next I tried just drawing without adding the controllers and that seems to work. No conflicts. I guess my question will be how will the software no if it's a dumb controller or a regular ac controller if I don't tell it? Not sure what I'm doing. Thanks PJ Link to comment Share on other sites More sharing options...
Jimehc Posted May 8, 2021 Share Posted May 8, 2021 (edited) Double click on the Star - and "Modify" the Prop - turn the Star into a "Shape" .. The Star represents a Channel - thus turning that Star into a Display Prop in your Preview and that Prop being assigned to that Channel... Hope that did not confuse you to much.. Edited May 8, 2021 by Jimehc Link to comment Share on other sites More sharing options...
PhilMassey Posted May 8, 2021 Share Posted May 8, 2021 Just to expand. When you double click on the star, in Preview, the Prop Definition window will open. In the center you can change the shape from the dropdown list with many choices to play with. This includes things like Window Frames, which you might choose for some of your RGB channels. Link to comment Share on other sites More sharing options...
pjpilker Posted May 8, 2021 Author Share Posted May 8, 2021 This is what happens when I change the shape. Link to comment Share on other sites More sharing options...
Jimehc Posted May 8, 2021 Share Posted May 8, 2021 (edited) If you also have another Controller in your Preview - then you need to Change the Unit ID of one of the controllers to 02, or something other then the default Unit ID 01 Edited May 8, 2021 by Jimehc Link to comment Share on other sites More sharing options...
pjpilker Posted May 8, 2021 Author Share Posted May 8, 2021 (edited) I have all 4 of the units named different. Unit 1, Unit 2 etc. It just keeps saying they are using the same channel. But doing the rgb thing makes it use 3 channels. I am getting a headache. LOL in the picture I posted. I don't know what to do about it. Do I have to add the controllers or can I just draw and set things and name the channels appropriately. Edited May 8, 2021 by pjpilker Link to comment Share on other sites More sharing options...
PhilMassey Posted May 8, 2021 Share Posted May 8, 2021 Your CMB 24 uses one LOR ID, set using the dip switches on the board. If your three AC controllers are 1,2 and 3, then the CMB needs to be 4. At the moment you have a conflict. The 24 channels of the CMB can be used as 24 individual channels for non RGB DC devices, or 8 RGB Devices which use 3 channels for each string, or prop. For example. Chan 1 Window Red Chan 2 Window Green Chan 3 Window Blue. Chan 4 Prop 2 Red Chan 5 Prop 2 Green Chan 6 Prop 2 Blue and so on up to chan 24 Window Prop will be set up in the Prop definition as. Dumb RGB RGB Nodes 1 Device type LOR Network and ID, then start and end circuit of 01 and 03 The next prop will use start and end circuits of 04 and 06 The next prop will use 07 and 09 and so on up to 24 Link to comment Share on other sites More sharing options...
pjpilker Posted May 8, 2021 Author Share Posted May 8, 2021 I understand all that. The naming units different names. It only happens when I load them darn stars. So I am trying in manually and not having a problem Link to comment Share on other sites More sharing options...
PhilMassey Posted May 8, 2021 Share Posted May 8, 2021 What do you mean by "loading stars" There is nothing to load. Link to comment Share on other sites More sharing options...
PhilMassey Posted May 8, 2021 Share Posted May 8, 2021 Try this prop def setting. Then adjust the size of the prop in the bottom left of the Preview until it looks right https://www.dropbox.com/s/6woxx134tv4019d/Propdef 1.jpg?dl=0 Link to comment Share on other sites More sharing options...
pjpilker Posted May 8, 2021 Author Share Posted May 8, 2021 These stars. LOL I try to use that screen capture but it doesn't seem to work. I got to new preview. Add a controller and then all the stars show up in the preview. If I don't do that I seem to be able to get things working. If I can ever get a pic I will load it. Link to comment Share on other sites More sharing options...
Jimehc Posted May 8, 2021 Share Posted May 8, 2021 (edited) Normally we add the Prop and assign the controller ID - no need to add a "Controller" - as we assign the prop to the controller If you are going to assign the prop to a controller yourself - then do not add the "Controller" Edited May 8, 2021 by Jimehc Link to comment Share on other sites More sharing options...
k6ccc Posted May 9, 2021 Share Posted May 9, 2021 Same here. I never add controllers. I add props and assign channels to the props. Link to comment Share on other sites More sharing options...
pjpilker Posted May 9, 2021 Author Share Posted May 9, 2021 OK thanks all. That's what I'm doing and it seems to work. I just thought you were suppose to add the controller. Now I know better. LOL That's why we are called newbies. Thanks again. PJ Link to comment Share on other sites More sharing options...
k6ccc Posted May 9, 2021 Share Posted May 9, 2021 You CAN add controllers, but there is no need to, and for the most part (especially in S5), it is easier to add Props rather than controllers. This is particularly true if a prop either has more than one controller, or one controller has more than one prop. Link to comment Share on other sites More sharing options...
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