KYHI Posted February 7, 2021 Share Posted February 7, 2021 (edited) I found a spooky tree from Gilbert Engineering > https://gilbertengineeringusa.com/products/10-foot-spooky-tree I also found > https://gilbertengineeringusa.com/products/headless-horseman And found the prop for xlights - i imported the .xmodel into LOR But we lost the Node groupings - the tree prop is just under 400 nodes and need to re-configure the channels.. Suggestions.. Edited February 7, 2021 by KYHI Link to comment Share on other sites More sharing options...
MattBrown Posted February 7, 2021 Share Posted February 7, 2021 Which xmodel files did you import? Link to comment Share on other sites More sharing options...
KYHI Posted February 7, 2021 Author Share Posted February 7, 2021 (edited) Actually I have several - that where exported after download into xlight preview GE Grim Reaper 2019.xmodel GE Headless Horsman.xmodel GE Mega Skull 1.xmodel GE Santa Singing.xmodel GE Singing Xmas Tree Boxed.xmodel GE Spooky Tree C 2019.xmodel GE Spooky Tree Singing.xmodel Compressed Package of xmodel > https://mega.nz/file/LfwV2aLS#uAtQGTkbHxBtaCyW9cnMEidT4FVJm-nxYfQnX_MH6JQ Here is the xml file created along with the Spooky Tree C > https://mega.nz/file/XaxHSQhZ#H3Vj1gYofx2RnoTeKTPXyuEbjY2Cy94YvOl3jYG98T0 Here is Headless Horseman xml > https://mega.nz/file/nLoBVSwb#gh08Hj4x_4qgA59LFofqeuO00tDZxGIQn8LvrHpY-8s Edited February 7, 2021 by KYHI Link to comment Share on other sites More sharing options...
dibblejr Posted February 8, 2021 Share Posted February 8, 2021 Like mine- you will have to use the custom prop design grid. Link to comment Share on other sites More sharing options...
KYHI Posted February 8, 2021 Author Share Posted February 8, 2021 Thanks for that information - already have the advanced grid - how do you assign the channels Unless you would care to share your Prop Definition.. Link to comment Share on other sites More sharing options...
dibblejr Posted February 8, 2021 Share Posted February 8, 2021 1 hour ago, KYHI said: Thanks for that information - already have the advanced grid - how do you assign the channels Unless you would care to share your Prop Definition.. Mine are custom to my mouth movements. You have to assign the pixels per universe in the custom prop layout node by node. univers 1- 1-999, univers 2- 1001-1999 univers 3 2001-2999 and so on JR Link to comment Share on other sites More sharing options...
KYHI Posted February 8, 2021 Author Share Posted February 8, 2021 (edited) Again Thanks for that information... Clearly you know How to do it.. Maybe Matt will be able to configure the strings/channels (Prop) for LOR Network It seems that the face can all be done on one port and then the outline Edited February 8, 2021 by KYHI Link to comment Share on other sites More sharing options...
dibblejr Posted February 8, 2021 Share Posted February 8, 2021 13 minutes ago, KYHI said: Again Thanks for that information... Clearly you know How to do it.. Maybe Matt will be able to configure the strings/channels (Prop) for LOR Network It seems that the face can all be done on one port and then the outline The GE and BS props mostly have 4 movements. Mine are sharing nodes to create the 5th movement. Depending on what depth of sequencing you want depends on the custom prop layout. When it comes to mouth movements things are a little different because of the complexity involved. 75% of the singing faces in my video are custom movements. Trying to pixel pack mouth movements are problematic at best and I believe it is due to the speeds of the actual movements. Maybe Matt would do it for you but IMO the best way to do it is to sit down and create it yourself. It will teach you how the custom prop grid works and yoi can figure out how you want to sequence it. I learned a lot about S5 while creating my custom singers. When you make 1 mistake while numbering you have to fix every number after it. With some props around 700 nodes it is easy to make a mistake. I had a lot of help from my friend ItsMeBob iN S4 to enable my pixies to be able to share nodes. He created the mouth movements for me with one of his tools that I do not know how to use but in S5 I did it on my own except for the node sharing , I had help with creating the 5th mouth movement without drilling new holes which I was going to do and just give it is own channel. In my case I had to number, sort and sequence each node except for the mouths. For the mouths there is no need to individually control each node individually. Every branch and trunk are numbered pixels by pixel along with the pumpkins outlines and stems. so I can do chases or any other effects I wish. JR Link to comment Share on other sites More sharing options...
KYHI Posted February 11, 2021 Author Share Posted February 11, 2021 (edited) well, i got the tree outlined using 2 ports with 150 segmented strings in preview.. Left Half and right half and see where the mouth movements would share some pixels My guess is it would have to be configured more like a LOR singing trees that only shows the 8 channels using 2 ports, but this may need to use 4 ports of 100 pixels or push 150 pixels I know what I am seeking to learn is well advanced, but yet then that is what fascinated me about creating a small bootable RamOS using the Windows Recovery Environment (WinRE) Now Win10XPE is a very popular Windows Recovery Tool and most use it as a USB Portable OS, which was all created as open source. Edited February 11, 2021 by KYHI Link to comment Share on other sites More sharing options...
KYHI Posted February 16, 2021 Author Share Posted February 16, 2021 Gilbert Engineering Incandescent Spooky Tree C.lpepropHoliday Coro Incandescent Singing Bulb.lpepropHoliday Coro Incandescent Singing Pumpkin.lpepropHoliday Coro Incandescent Singing Tree.lpeprop BTF-Lighting 150 LED Ribbon Strip Wattage Test Results Link to comment Share on other sites More sharing options...
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