Jump to content
Light-O-Rama Forums

Adding xLights Model Prop


KYHI

Recommended Posts

I found a spooky tree from Gilbert Engineering > https://gilbertengineeringusa.com/products/10-foot-spooky-tree

I also found > https://gilbertengineeringusa.com/products/headless-horseman

And found the prop for xlights - i imported the .xmodel into LOR

But we lost the Node groupings - the tree prop is just under 400 nodes and need to re-configure the channels..

Suggestions..

Edited by KYHI
Link to comment
Share on other sites

Actually I have several - that where exported after download into xlight preview

GE Grim Reaper 2019.xmodel
GE Headless Horsman.xmodel
GE Mega Skull 1.xmodel
GE Santa Singing.xmodel
GE Singing Xmas Tree Boxed.xmodel
GE Spooky Tree C 2019.xmodel
GE Spooky Tree Singing.xmodel

Compressed Package of xmodel > https://mega.nz/file/LfwV2aLS#uAtQGTkbHxBtaCyW9cnMEidT4FVJm-nxYfQnX_MH6JQ

Here is the xml file created along with the Spooky Tree C > https://mega.nz/file/XaxHSQhZ#H3Vj1gYofx2RnoTeKTPXyuEbjY2Cy94YvOl3jYG98T0

Here is Headless Horseman xml > https://mega.nz/file/nLoBVSwb#gh08Hj4x_4qgA59LFofqeuO00tDZxGIQn8LvrHpY-8s

Edited by KYHI
Link to comment
Share on other sites

Thanks for that information - already have the advanced grid - how do you assign the channels

Unless you would care to share your Prop Definition..

Link to comment
Share on other sites

1 hour ago, KYHI said:

Thanks for that information - already have the advanced grid - how do you assign the channels

Unless you would care to share your Prop Definition..

Mine are custom to my mouth movements.

You have to assign the pixels per universe in the custom prop layout node by node.

univers 1- 1-999, univers 2- 1001-1999 univers 3 2001-2999 and so on 

JR

Link to comment
Share on other sites

Again Thanks for that information... Clearly you know How to do it..

Maybe Matt will be able to configure the strings/channels (Prop) for LOR Network

It seems that the face can all be done on one port and then the outline

Edited by KYHI
Link to comment
Share on other sites

13 minutes ago, KYHI said:

Again Thanks for that information... Clearly you know How to do it..

Maybe Matt will be able to configure the strings/channels (Prop) for LOR Network

It seems that the face can all be done on one port and then the outline

The GE and BS props mostly have 4 movements.

Mine are sharing nodes to create the 5th movement.

Depending on what depth of sequencing you want depends on the custom prop layout.

When it comes to mouth movements things are a little different because of the complexity involved.

75% of the singing faces in my video are custom movements. Trying to pixel pack mouth movements are problematic at best and I believe it is due to the speeds of the actual movements.

Maybe Matt would do it for you but IMO the best way to do it is to sit down and create it yourself. It will teach you how the custom prop grid works and yoi can figure out how you want to sequence it.

I learned a lot about S5 while creating my custom singers. When you make 1 mistake while numbering you have to fix every number after it. With some props around 700 nodes it is easy to make a mistake. 
 

I had a lot of help from my friend ItsMeBob iN S4 to enable my pixies to be able to share nodes. He created the mouth movements for me with one of his tools that I do not know how to use but in S5 I did it on my own except for the node sharing , I had help with creating the 5th mouth movement without drilling new holes which I was going to do and just give it is own channel. 

In my case I had to number, sort and sequence each node except for the mouths. For the mouths there is no need to individually control each node individually.

Every branch and trunk are numbered pixels by pixel  along with the pumpkins outlines and stems. so I can do chases or any other effects I wish.

JR

 

 

Link to comment
Share on other sites

well, i got the tree outlined using 2 ports with 150 segmented strings in preview.. Left Half and right half and see where the mouth movements would share some pixels

My guess is it would have to be configured more like a LOR singing trees that only shows the 8 channels using 2 ports, but this may need to use 4 ports of 100 pixels or push 150 pixels

I know what I am seeking to learn is well advanced, but yet then that is what fascinated me about creating a small bootable RamOS using the Windows Recovery Environment (WinRE)

Now Win10XPE is a very popular Windows Recovery Tool and most use it as a USB Portable OS, which was all created as open source.

Edited by KYHI
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...