dibblejr Posted October 9, 2020 Share Posted October 9, 2020 Has anyone had a problem with a pixel stuck on and out of place on a ME row? I have a custom singing face populate nodes in the custom grid. I sis not add the individual channels only ME rows. In preview with just the one row activated it shows up. I thought that will be an easy fix. However when i go to add/ modify ME that node is not selected for that mouth movement. The movement in question has 25 nodes all in an O shape. The other node is way off course not even close. Makes it add and have 26 light up. Any input? I have checked my custom grid and its correct there. Even in ME modify its not selected so it shouldn't light. Thank you in advance. JR Link to comment Share on other sites More sharing options...
dibblejr Posted October 9, 2020 Author Share Posted October 9, 2020 NM- I found it. I went through my custom prop grid and searched the area where it appeared. Looks like I had 2 nodes close together and somehow gave the one the same pixel assignment as the O mouth. Funny how only 500 pixels can play with your eyes. JR Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now