griswald Posted August 8, 2019 Share Posted August 8, 2019 Hello! I have been asked by the organization I work for to help out with a large light display this holiday season. I used LOR in the past at my house with CBT16 controllers and incan lights, but have been out of the game for a couple of years. The display I'm being asked to help with is huge. They have 16 pixel trees (using 8 strands each tree) and a large matrix. I have been playing around with the LOR S5 software for the last couple of days to familiarize myself with it and I have a question regarding the Preview Design. When I create a Tree Prop, I'm choosing the following options: RGB Pixels for the lights 8 Strings, 50 nodes per string Starting location bottom left That all makes sense to me. However, I'm not certain how to properly set up the addressing. The controllers are Pixie 16D's. Should I choose Separate Unit ID for each RGB string, or not? I've attached a screenshot for reference. Thank you! Link to comment Share on other sites More sharing options...
MattBrown Posted August 8, 2019 Share Posted August 8, 2019 Yes, for LOR Pixie controllers, "Separate Unit ID for each RGB string" should be set. Matt Link to comment Share on other sites More sharing options...
griswald Posted August 8, 2019 Author Share Posted August 8, 2019 Thank you for the response. I now have another question if you don't mind....? 😊 I tried to create a matrix consisting of 256 strings, 50 nodes per string. When I select "Enter channel on first row, auto-number the rest" and I check the box for "Separate Unit ID for each RGB string", I get an error stating Invalid LOR unit ID on row 241. Any suggestions? Thank you! Link to comment Share on other sites More sharing options...
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