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Viz import fault


jerry72

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I am not sure if this is a bug or not, but when i open my viz file for my mega tree, i get  the message that two of my strings are sharing the same address,  Viz would not use the same address.


 


Fixture [MegaTree- DMX Pixels 04] and Fixture [MegaTree- DMX Pixels 05] both use channel 2.0.1


 


I checked, 04 uses Universe 2 starting pixel 151 and 05 uses Universe 3 starting pixel 1.  I ma unable to load the VIZ file because it is to big, but i can send it to you.


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email the visualization file to brian@superstarlights.com and I will take a look at it.

 

What version of superstar are you running?

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email the visualization file to brian@superstarlights.com and I will take a look at it.

 

What version of superstar are you running?

I just downloaded the latest 4.2.0 onto a new computer, i saved all my viz files on an external hard drive. when i opened the viz file i get that error message. I tried creating a new viz file but still got the same message. Email on its way.

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Jerry,

I had a similar issue. I had a non active prop in my prop file that shared some channels with one of the props in my active visualizer. I changed the channels in the non active prop and the problem went away.

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I looked at the visualization. The root of the problem is that the Channel Wizard in the Visualizer does not always assign valid settings if you accept all the offered values.

 

In your case, you have 16 strings and each string is 50 pixels in length. There are 170 pixels in a Universe. As you use the channel wizard to set the channels for your strings it will end up assigning the following Universe and Channel settings:

 

String 1 - Universe 1, Pixel 1

String 2 - Universe 1, Pixel 51

String 3 - Universe 1, Pixel 101

String 4 - Universe 1, Pixel 151

String 5 - Universe 2, Pixel 1

String 6 - Universe 2, Pixel 51

String 7 - Universe 2, Pixel 101

String 8 - Universe 2, Pixel 151

String 9 - Universe 3, Pixel 1

String 10 - Universe 3, Pixel 51

String 11 - Universe 3, Pixel 101

String 12 - Universe 3, Pixel 151

String 13 - Universe 4, Pixel 1

String 14 - Universe 4, Pixel 51

String 15 - Universe 4, Pixel 101

String 16 - Universe 4, Pixel 151

 

The problem is that String 4 starts at Universe 1, Pixel 151, but since there are only 170 pixels in a Universe, there are only 20 pixels left if you start at Pixel 151. When superstar sees this it assigns the first 20 pixels of string 4 to the end of Universe 1, then it bumps to Universe 2 and starts using pixels from Universe 2. So String 4 and 5 end up overlapping.

 

So what you need to do is manually enter in some of the values in the Channel Wizard so that you end up with:

 

String 1 - Universe 1, Pixel 1

String 2 - Universe 1, Pixel 51

String 3 - Universe 1, Pixel 101

String 4 - Universe 2, Pixel 1

String 5 - Universe 2, Pixel 51

String 6 - Universe 2, Pixel 101

String 7 - Universe 3, Pixel 1

String 8 - Universe 3, Pixel 51

String 9 - Universe 3, Pixel 101

String 10 - Universe 4, Pixel 1

String 11 - Universe 4, Pixel 51

String 12 - Universe 4, Pixel 101

String 13 - Universe 5, Pixel 1

String 14 - Universe 5, Pixel 51

String 15 - Universe 5, Pixel 101

String 16 - Universe 6, Pixel 1

String 17 - Universe 6, Pixel 51

String 18 - Universe 6, Pixel 101

 
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I looked at the visualization. The root of the problem is that the Channel Wizard in the Visualizer does not always assign valid settings if you accept all the offered values.

 

In your case, you have 16 strings and each string is 50 pixels in length. There are 170 pixels in a Universe. As you use the channel wizard to set the channels for your strings it will end up assigning the following Universe and Channel settings:

 

String 1 - Universe 1, Pixel 1

String 2 - Universe 1, Pixel 51

String 3 - Universe 1, Pixel 101

String 4 - Universe 1, Pixel 151

String 5 - Universe 2, Pixel 1

String 6 - Universe 2, Pixel 51

String 7 - Universe 2, Pixel 101

String 8 - Universe 2, Pixel 151

String 9 - Universe 3, Pixel 1

String 10 - Universe 3, Pixel 51

String 11 - Universe 3, Pixel 101

String 12 - Universe 3, Pixel 151

String 13 - Universe 4, Pixel 1

String 14 - Universe 4, Pixel 51

String 15 - Universe 4, Pixel 101

String 16 - Universe 4, Pixel 151

 

The problem is that String 4 starts at Universe 1, Pixel 151, but since there are only 170 pixels in a Universe, there are only 20 pixels left if you start at Pixel 151. When superstar sees this it assigns the first 20 pixels of string 4 to the end of Universe 1, then it bumps to Universe 2 and starts using pixels from Universe 2. So String 4 and 5 end up overlapping.

 

So what you need to do is manually enter in some of the values in the Channel Wizard so that you end up with:

 

String 1 - Universe 1, Pixel 1

String 2 - Universe 1, Pixel 51

String 3 - Universe 1, Pixel 101

String 4 - Universe 2, Pixel 1

String 5 - Universe 2, Pixel 51

String 6 - Universe 2, Pixel 101

String 7 - Universe 3, Pixel 1

String 8 - Universe 3, Pixel 51

String 9 - Universe 3, Pixel 101

String 10 - Universe 4, Pixel 1

String 11 - Universe 4, Pixel 51

String 12 - Universe 4, Pixel 101

String 13 - Universe 5, Pixel 1

String 14 - Universe 5, Pixel 51

String 15 - Universe 5, Pixel 101

String 16 - Universe 6, Pixel 1

String 17 - Universe 6, Pixel 51

String 18 - Universe 6, Pixel 101

 

 

Ok, i will change it around then. Thanks Brian.

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