Steelers95 Posted September 1, 2015 Share Posted September 1, 2015 I just got superstar 2 days ago and I have been trying to watch the light o rama tutorials and figure it out but im still pretty confused. Im trying to sequence some pixels around my windows and across my roof so I imported a visualization from the visualizer but the layout is kind of weird. Anyone have any good videos that could possibly help me understand it a little better. Any videos or tips would be greatly appreciated. Link to comment Share on other sites More sharing options...
indi Posted September 1, 2015 Share Posted September 1, 2015 Please define weird. I assume you mean the grid. Check on a grid box one by one and you will see how the grid relates to you like strings. I maybe the way you imported your visualization as far as the number of rows and the length of your pixels in the first pop up window when you tell it to import. Link to comment Share on other sites More sharing options...
Steelers95 Posted September 1, 2015 Author Share Posted September 1, 2015 yeah i guess im having a hard time understanding the grid, I did tell the visualizer how many pixels were around each window but i did not tell it that one side has 15 and the other side has 20, does it figure it out on its own or is that something else that i need to set up? also its not the morph but i believe its called a smooth effect, im not sitting on my computer so i forgot the name but im not sure how it works. Link to comment Share on other sites More sharing options...
indi Posted September 1, 2015 Share Posted September 1, 2015 Hopefully Brian from SuperStar will see this and give you some guidance. He is pretty good about watch this form. Link to comment Share on other sites More sharing options...
BrianBruderer Posted September 1, 2015 Share Posted September 1, 2015 For lights that are on the eaves, windows and outlines of a house superstar often does not map them in a logical way. If you have some lights that are in a long line, you will want to set the sequencing grid "max length" to be equal to or greater than the number of pixels in that line. You set that in the "Import visualization" dialog box at the time of import. The highest number you can set is 360. I chose that limit because any more and the squares in the sequencing grid would get so small that they become unusable. The other thing to do is create a "row" visualization and a "real" visualization." The "real" visualization is the one you are using now. Make a copy of the "real" visualization and move the strings around in rows, where the rows are the way you would like the strings to map to the sequencing grid. But admittedly there are still some quirks in the software and if you can't get it to do what you want email the real and the row visualization to brian@superstarlights.com and I will take a look at it. Link to comment Share on other sites More sharing options...
Steelers95 Posted September 2, 2015 Author Share Posted September 2, 2015 Alright making the sequencing grid longer helped out a lot, I don't 100 percent understand how to make a copy of the real visualization though? Link to comment Share on other sites More sharing options...
BrianBruderer Posted September 2, 2015 Share Posted September 2, 2015 Launch the VisualizerOpen the visualization file you have nowClick on the File menu and select "Save As"Use the same file name except add "row" to the end of the nameSave the file You now have two visualization files that are the sameYou can now move things around in the "row" visualization so that things are in rows and superstar will be able to see how you want things arranged. After you have your row visualization set up in rows, do the following: 1) launch superstar2) click on the file menu and select "Import Visualization Pair"3) in the dialog box that appears, choose your original visualization as the "real" visualization. Choose the "row" visualization as the "row" visualization Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now