bhunt240 Posted July 12, 2015 Share Posted July 12, 2015 i will take a video and post it to better explain my problem....i purchased 14 sequences from holidaysequences.com and i love them i watched all his videos etc, i got the singing monster props and made them fit the correct channels and so on but when i play the downloaded sequence it looks like crap, granted he has the big rope light looking faces and i have the monsters from holidaycoro i figured the mouth movements would all be fairly close....i have been working for 3 days on 1 sequence and i still cant get anything to properly align or look half way decent i changed his channel config a little and(original)eyeeye lid righteye lid lefttop mouthmiddle mouthbottom mouthOE (my version to work with the monsters and 8ch)Face (outline)eyeeye lidstop mouthmiddle mouthbottom mouthO E i did add a channel above the eyes for the face on the sequence and set all the channels correctly to my controllers...faces 1&2 are on controller #9faces 3&4 are on controller #10 do i need to get a refund on them and order only from holiday coro or from fellow singing monster sequencers??? STUMPED AND BUMMEDthese wer the big additions for this year lol and the main focal point of our Halloween display Link to comment Share on other sites More sharing options...
bhunt240 Posted July 12, 2015 Author Share Posted July 12, 2015 update i tried the singing trees and they work great! so i must have a problem with either my sequence cant be interchanged with the monsters or... i need to download a new prop?? Link to comment Share on other sites More sharing options...
bhunt240 Posted July 12, 2015 Author Share Posted July 12, 2015 Link to comment Share on other sites More sharing options...
larryk5 Posted July 12, 2015 Share Posted July 12, 2015 I have sequences for faces from Holiday Coro and holiday sequences.com! I have them both working on my faces, but the order of the channels is different so I copied and pasted each channel. If timing is the problem, make sure you paste by "time", not cell. Don't know if this helps. Link to comment Share on other sites More sharing options...
mpageler Posted July 12, 2015 Share Posted July 12, 2015 Anytime I've had problems with purchased/shared singing faces, it's always been that several channels were not set right or a channel for one of the face actions, was also being used on another light element by mistake.Ccould star a new sequence...importing a onfiguration file that you know works..HC Singing Trees. Then on the singing monsters sequence, add the outline, combine the l/r eye and make sure all 8 face movements are in the same order as your config file. Then copy the monster face rows, into your new sequence and see if that works. BTW, I use the Animation Tool instead of the visulizer. With lorge faces and no photo background, makes it easier for me to zero into which channel may be having an issue. For me, it was hard to see what was actually happening in your visulization. Link to comment Share on other sites More sharing options...
Bizywk Posted July 12, 2015 Share Posted July 12, 2015 This is a DIY hobby with little standardization. Anytime you are graciously given or buy someone's artwork, its best to first look at the channel set-up closely to see how it matches your configurations, then cut and paste the appropriate lines of programming (or a even couple of lines at a time if they match) into your NEW sequence. It cuts down on your troubleshooting. It looks like you have some customization to do on the face outline vs individual eye work. On the bright side, those tweaks should be quick. The mouth movements themselves are the most difficult aspect and time consuming aspect of the monster faces. Good Luck Amigo, you'll be displaying that sequence in no time. Link to comment Share on other sites More sharing options...
1983ss454 Posted July 12, 2015 Share Posted July 12, 2015 Are you trying on the actual faces? Or in the visualizer? I've always had really bad lag on the quick mouth movements on the visualizer when doing mine. The thing that helped was to turn of move grid with play. Link to comment Share on other sites More sharing options...
Lightson Posted July 12, 2015 Share Posted July 12, 2015 A couple things I'd suggest:1) check the controller and channel that you have assigned to the prop file in visualizer for the skull, they must match what you have in SE. Based on the short look at your SE screen in the video and what you stated in your original post, the Skull's channels in the prop in visualizer should be:Outline - Controller 9 channel 1Eyes Open - Controller 9 channel 2Eyes Closed (eyelid) - Controller 9 channel 3Top Mouth - Controller 9 channel 4Middle Mouth - Controller 9 channel 5Bottom Mouth = Controller 9 channel 6O Mouth - Controller 9 channel 7E Mouth - Controller 9 channel 8 The reason I suggest checking the assigned channels in the prop file is because in the video, multiple mouths appear to be firing on the skull at exactly the same time but on the little bit of the SE screen that you displayed in the video they should not be. Also, on the Skull, you have eyes open and also eyes closed(eyelids) both active at the same time in SE thus when displaying in the visualizer you see the round outline for the eyes and also the eyes closed lights are displaying. Link to comment Share on other sites More sharing options...
bhunt240 Posted July 13, 2015 Author Share Posted July 13, 2015 (edited) iv went over everything many times this being my 3 year lor and over 200ch im familiar with making sure all the channels match accordingly, i got the trees to work great and the monsters do too it just drives me insane that during the O face on all 4 monster the upper lip seems to stay on for whatever reason... im going to rock it up to being a flaw in the prop?? ill see when the faces get here ill run a live test sorry for the poor grammer typing on a phone sucks in a hurry lol* Edited July 13, 2015 by bhunt240 Link to comment Share on other sites More sharing options...
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