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I'm doing something wrong: CCR Draw Wizard


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Summary: I get errors when configuring a CCP with 2 50 count strings.


Using: LOR Visualizer v4.0.14 Pro

Dell Latitude E6530 laptop running Windows 8.1


I have a fixture that has a CCP with 100 bulbs, 50 per string.


From Help I learn that "CCR Draw Wizard" is for any Cosmic Color device so I add the first string starting at pixel 1 using Unit ID 0xC. 


When I add the 2nd string, also on Unit ID 0x0C (12) it does not allow me to specify the first pixel as 51. The maximum shown is 50.


I configure both strings with a resolution of '50', which is the maximum.


String 1 Configuration


String 2: Configuration




When I then try to play the visualizer I get an error.


There are one or more errors with your simulation that prevent it from running.  Please correct these errors and try again.




If I go back and configure string two to start at pixel 1, I get the following:


There are one or more errors with your simulation that prevent it from running.  Please correct these errors and try again.



Looks like the "Fixture Properties" dialog, under "Cosmic Color Ribbon", should allow "Physical Starting Pixel Number" values to be higher than 50.

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>> CCP/CCBs need to be run in dual normal mode

I'm not seeing anything that says dual normal mode.


When I go to the link I see, is this what you are referring to?

Master/Slave CCR/CCB (split CCR/CCB)


This is the recommended method.  Using this method, two or more fixtures represent a single physical CCR/CCB.  This allows you to group consecutive like-pixels together for easier editing.  The CCR/CCB with physical pixel #1 is considered the "master".  To create "slaves", specify a physical pixel number greater than 1 with the same Network and Base Unit ID as the master.  You cannot specify a unit ID mode, channel mode, or resolution on slave CCRs/CCBs.


Running with this I configure the first string to be on Base Unit ID of 0C, Starting with Pixel 1

Then I configure the 2nd string to be on Base Unite ID of 0C starting with Pixel 2.


When I hit play I get:



>> Each string has it's own unit ID.  String 1 = uid, string 2 = uid + 1.


Coming back to the 2nd part of your statement.


Does this mean that off of my CCP (which is configured currently with a Unit ID of 0x0C) that it would be 0x0C for the first string, then 0x0D for the second string? If so then do I need to move my input pup that is currently on 0x0D to a new unit ID and then readdress the 2nd set of 50 pixels to be 0x0D?

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Thanks Mike, I'm seeing the light at the end of the tunnel.


To clarify:


So first I need to go into the hardware utility and configure my CCP's "Unit ID Mode" as "Dual Normal".


Then if I have it configured as 0x0C then it is really 0x0C & 0x0D. 


I keep "Ribbon/String Parameters" at 50 pixels, and set "Num of end-to-end connected CCBs/CCRs" to be "1" instead of "2"


Then I move my 0x0D device to a new UNIT ID.

Then in my channel configuration I move my 0x0C 2nd string pixels to 0x0D. (time to break out that PERL script again)

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