Raken Posted March 30, 2011 Share Posted March 30, 2011 I am producing a school drama, and need to interrupt one sequence by starting a second.Part of the scenery is a machine with lights. The machine has three states - off, idle, and operating. When an actor pushes a button to turn the machine on, I need to run a sequence that shows the machine idling, when the actor, pulls a lever I need to be able to run another sequence that shows the machine operating.I can't find a way to go from the first sequence to the second without manually turning the first one off. This inevitably means a delay of a second or so with no lights or sound. Is there anyway to avoid, or minimize, the delay between running the two sequences?Both sequences use sound, and can only be run when the actor performs his action.Thanks for any help or suggestions.Raken Link to comment Share on other sites More sharing options...
jimswinder Posted March 30, 2011 Share Posted March 30, 2011 You can (I think) use Interactive Triggers, so that when you push the second and/or third one it starts the sequence that is associated with them and stops the sequence that is playing...Check this out:http://www.lightorama.com/Documents/CTB16_HEADER.pdfSomewhere it tells the three options for setting up interactive triggers..still looking for that info...EDIT: Found it:Go to the manual:http://www.lightorama.com/downloads/2.7.6/LORHelp.pdfSection 4.2.1...around Page 92 Link to comment Share on other sites More sharing options...
Raken Posted March 31, 2011 Author Share Posted March 31, 2011 That looks like its gonna be just what I need. Thanks a lot Jim. Link to comment Share on other sites More sharing options...
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