brichi Posted February 7, 2017 Share Posted February 7, 2017 I want to use SS to program a pixel tree using CCRII strips. Im doing 8 feet tall so I can use 1 CCR for 2 lines of the tree meaning in need 8 CCR rolls to do a 16 line 180 degree tree but how do I do this in SS? When I go to layout andset it to vertical lines and then star rays button to make it look like a tree its always 50 pixels per line If I hit half in the layout setup then the tree looks weird in visualizer and its tough to program Link to comment Share on other sites More sharing options...
k6ccc Posted February 7, 2017 Share Posted February 7, 2017 Create a visualization in visualizer and import that into SuperStar in Visualizer mode. Link to comment Share on other sites More sharing options...
brichi Posted February 7, 2017 Author Share Posted February 7, 2017 ive been trying but the tree wizard is not doing what i want, keeps making each string 1 pixel so i cant control each individual pixel Link to comment Share on other sites More sharing options...
brichi Posted February 7, 2017 Author Share Posted February 7, 2017 and if i draw out CCR strings i get 1-25 up the tree and 26-50 donw where i would real need 1 and 26 to start from the bottom Link to comment Share on other sites More sharing options...
BrianBruderer Posted February 7, 2017 Share Posted February 7, 2017 In the next release I will have to include a visualization of a tree like this. But until then, go into the tree wizard and set things as follows: Type of Tree: 360 degree, counter-clockwise First Bundle Location: Left Type of Channel Bundles / Fixtures: CCR Edge to Center/Center To Edge Pixels Per Bundle (CCR/DMX Pixels): 50 Number of Bundles / Fixtures: 16 Link to comment Share on other sites More sharing options...
brichi Posted February 7, 2017 Author Share Posted February 7, 2017 thank you, so i guess though in my situation i want to do 180 degree with 25 pixels on each being im doing 8 foot high tree, 25 pixels each string but string 1 and 2 will run off unit ID 1 at 50 pixels. so i can do Type of Tree: 180 degree, counter-clockwise First Bundle Location: Left Type of Channel Bundles / Fixtures: CCR Edge to Center/Center To Edge Pixels Per Bundle (CCR/DMX Pixels): 25 Number of Bundles / Fixtures: 16 Like this Quote Link to comment Share on other sites More sharing options...
BrianBruderer Posted February 7, 2017 Share Posted February 7, 2017 Sorry, I misread your first post. As you say, you want a 180 degree tree. Link to comment Share on other sites More sharing options...
brichi Posted February 7, 2017 Author Share Posted February 7, 2017 Looks like i may have it thanks to your info, Thank you! ill play more tomorrow Link to comment Share on other sites More sharing options...
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