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Ballmiester

12 ccr Pixel tree help

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I have been getting free sequences for the tree or purchasing them while trying to figure it all out the question I have is I want to add a picture that stays up or a video file that repeats at the end of the night but will an actual video or pic work and how is that accomplished or is someone able to do it and I can pay them?

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If you have a fairly new version of Superstar will import image files, but it will not import video files. What version are you running?

 The following is from the help file concerning importing image files:

Import Image

On the right half of the Image Setup dialog box is the Import Image section. This section is used to import image files such as .jpg, .gif, .bmp, .png, and .ico files. To import an image file do the following:

 

Click on the Tools menu and select “Images…”

In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button

If you are in CCR Mode the sequencing grid will become larger and will be 64x50 pixels in size. This is to allow you to define a large image if you want. You can manipulate the image by using the following controls:

 

Move Origin X Y – This control will move the origin of the image. Use the arrow buttons to move it left, right, up, or down

 

Squish/Stretch X Y – This control will squish or stretch the image in the X or Y direction. Using this control will change the aspect ratio of the image.

 

Rotation Angle – Use this control to rotate the image. A positive angle will rotate the image clockwise. A negative angle will rotate the image counterclockwise.

 

Enlarge/Shrink – Use this control to enlarge or shrink the image.

 

Clip Grid Bitmap – While manipulating the image you can click on “Clip Grid Bitmap” and set a clipping rectangle on the sequencing grid using “Shift + Left Mouse Button”. Then when you click on “Set Grid Bitmap from Image File” only the pixels within the clipping rectangle will get set.

 

After you have manipulated the image to the location, angle and size that you want, click on the “Set Grid Bitmap from Image File” button. This will set the pixels on the sequencing grid to represent the original imported image. At this point you can manual edit the image if you wish. Note that you can set the color controls to the color of a pixel in the sequencing grid by moving the mouse to a pixel and then do Shift + Left mouse click. To set a pixel, set the color controls to the color you want and then click on one or more pixels.

 

After you have the image the way you want it, type in a name in the Image section and click on the “Add” button in the Image section.

 

Images on a Small Grid

For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels to work with. However, when you import the image the grid will become larger and will be 64x50 pixels in size. If you want your image to fit within your 12x50 pixels that you have, then you will need to shrink the imported image and move it to the left so that it will fit within the first 12 columns of pixels. Then you can click on the “Set Grid Bitmap from Image File” button. You can then set the Grid Mode to “Standard” and the sequencing grid will become the standard size of 12x50 pixels.

 

Images on a Grid Larger than Your Actual Lights

For example, if you have 12 CCRs and you are in CCR mode then you have a grid of 12x50 pixels in your actual display. However, when you import the image the Grid Mode will automatically be set to “Large” and the grid will become large and will be 64x50 pixels in size. Even though your actual lights are only 12x50 pixels in size, you can create a larger image and move the image through your 12x50 pixels. This allows you to display large images on a small grid. To do this, do the following:

 

In the Import Image section, click on the “Import image File (JPG, GIF, BMP, PNG, ICO, etc)” button

The sequencing grid becomes larger and will be 64x50 pixels in size.

Manipulate the image but keep it large so that it uses most or all of the 64x50 pixels

Click on the “Set Grid Bitmap from Image File” button

If you want, manually edit the pixels further

In the “Image” section type in a name and click on the “Add” button

Now you want to add an image action that will move the image through your 12x50 pixels, so do the following:

 

Set the Grid Mode to “Standard”, this will change the grid to be the size of your actual display

 

In the time ruler at the top of the screen, set the time length to something long such as 4 seconds

 

In the Image Action section set Start x, y to 12, 0 and set the End x, y to -64, 0

 

In the Image Action section click on the “Add” button

 

Click on the “Play 8 seconds” button to play the Image Action. You should see the Image move through your 12 CCRs from right to left.

 

To make the image move from left to right, set Start x,y to -64, 0 and set End x, y to 12, 0. Note that these values assume your image is 64 pixels wide. If it is not that wide, then you would use smaller values.

 

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1 hour ago, Ballmiester said:

Thank you

One item of note. You need to select images that are as low resolution as you can. Normally I start by searching for "mini gif's" they will be in the hundreds of pixels and not the thousands or more.

Also don't trust your eyes on the SS animator. Some images appear great on the SS animator byt not good on the actual prop. That is why I keep my props up for testing. Watses a lot of time setting up each slice of a gif just to have it look bad. 

However v4.3.26 SS takes a lot of the extra work out of it.

JR

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