Jump to content
Light-O-Rama Forums

Export from SS ... filtering unused channels?


bob_moody

Recommended Posts

I'm running SS 3.12.2 Advanced (40 CCR License)

I'm never had this issue before...

Opened SS, imported a viz I have been using of my porch.

I create a red scene across all the elements for say 2 secs.

I save the seq, then export.

When I open the exported file, all I am getting is the red component of the RGB.

That is to say I get channel 1,4,7,10 13 etc ...

The green and blue channels are not there..

If I go back and add green scene and export, I get Red and Green channels... no blue..

Finally, if I create a blue scene then all the channels are there....

I have used this same viz for 2 other sequences so far but I've not isolated color like I'm doing now...

This is the sequence for my "Photo OP" so its basically just a lights on (static) set of events.

Any ideas?

Bob

Link to comment
Share on other sites

superstar used to export all the channels in a controller even if they weren't used. I had people complain that they only wanted the ones that are in the visualization so I changed the code to do that.

 

But it's not supposed to be doing what you are describing. Can you email your visualization to brian@superstarlights and I will take a look at it.

 

Until I get it fixed, the work around would be to do a scene with 10 percent blue on the entire visualization at the beginning or end.

 

But this does surprise me because I know that in the typical case all the channels get exported even if the sequence is blank.

Link to comment
Share on other sites

I got the visualization file, .sup file and exported .lms file that you emailed to me. I see the problem in the exported .lms file but I cannot recreate it. It looks like it was a bug in 3.12.2 and it is now fixed.

 

I have recorded that I fixed a bug in 4.0.38 that I described as:

Fixed a bug where some DMX visualizations would not export all of the pixels.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...