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Animation loops not stopping


zudabeck
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Hi all,
I am running LOR II v 2.0.16 and I can't seem to be able to run an animation loop just once. Whenever I turn on the animation in the main sequence, it just keeps looping until I turn it off again inside the main sequence. I have tried running the animation with loops disabled and I have also tried enabling loops in the animation but not actually creating any. This is driving me nuts as my arches keep starting over again for a second or so until the main sequence file turns the animation off, when they should stop jumping once they reach the end of the animation. What am I doing wrong? Please help!

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Hi,
No the PLAY/loop at end menu item is not checked in any of the animation sequences, nor in the main musical sequences. Any other ideas?

Thanks,
Luke

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In the sequence editor when i play each musical sequence individually and also when it plays the sequences during a show....
When i play the animation through on its own in the animation sequence, it plays through just the once as it should, but when it is played in the main sequence editor or show, it seems to loop until the animation is turned off in the main song sequence...

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Chuck,
Ok i just remembered that you can also schedule animations to play from the show editor during the show. I am not currently doing this - I am only playing the animations from inside the song sequences if this helps clarify things.
Thanks,
Luke

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Do you have your animation in the show editor under the musical tab or the animation tab?

Also, Please fill in your location in your profile. Gives us all an idea of where you are for further help.

Chuck

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Chuck,
I am in Melbourne, Australia.
I am not playing any animations from the show editor; i am only calling them from inside the song sequences (sequence editor.) Therefore I have not listed any animations to run from the show editor as they are already called or used inside the musical sequences when they play. I only have musical sequences that run in the show editor.

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Just so I understand....animation sequences have NO sound file associated with them. A musical sequence does have an audio file associated with it.

I am not clear on what your calling animation keeps repeating if you have only have musical sequences in the show editor/player. Beginning to sound like you have a standalone sequence running in the controller as well as playing a show.

Another thought is. You are using a sequence as one of the channels in your musical sequence. IF this is the case. As long as that channel in the musical sequence that is pointing to the animation is turned on, the animation sequence will run.

Chuck

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Ah ok lol. No I am not running any stand alone sequence on any controllers. I am only running sequences from the main show editor on the show PC. Ok when I refer to animations yes i am referring to an animation sequence (without any sound). When I refer to musical sequence I am referring to a music sequence that has sound and that at certain times during it, will turn on an animation sequence using one of the channels. The probelm I am having is when i do this in the musical sequence editor, the animation continues running or looping until i turn it off from inside the sequence editor by turning that animation channel off. In the animation sequence (without music) I do not have loops enabled and so i do not know why it is looping when called from the main sequence editor.

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Hmm ok. So you are saying that i cant turn an animation sequence on for longer than it runs for without it looping? That sounds silly - that means I have to get the on time for the animation absolutely perfect otherwise it will start to play through again before it gets turned off (which is what is happeneing.) I was hoping there was a way to tell an animation to only run once (unless it was specifically set to loop x times) when called form a musical sequence?

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So your using an animation sequence as a channel in your musical sequence.

My understanding in this case is YES if the channel( animation sequence is turned on for longer than the length of the sequence it will repeat, until turned off.

This is one feature that I have not played with. But my logic tells me that defining a channel in software to fire a sequence would function just like it were a light.

Chuck

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Hmm ok. So you are saying that i cant turn an animation sequence on for longer than it runs for without it looping? That sounds silly - that means I have to get the on time for the animation absolutely perfect otherwise it will start to play through again before it gets turned off (which is what is happeneing.) I was hoping there was a way to tell an animation to only run once (unless it was specifically set to loop x times) when called form a musical sequence?

You're talking about sequence-in-sequence play, right?

Then yes, subsequences loop if you turn them on for longer than their actual length, and the "real" way to make sure that your subsequence plays once and only once is to turn that subsequence on for its length, not more.

But here's another way to do what I think you want: Make the subsequence longer, with empty space at its end.

So, say your subsequence is currently ten seconds long. In your main sequence, you want it to play only once. The canonical way to do this would be to turn it on for ten seconds, not more.

But if, for whatever reason, you have it turned on for twenty seconds, and don't want to change that to ten, then you could instead increase the length of the subsequence itself to twenty seconds or more, with the first ten seconds being the "real" stuff, and the remainder just being "off" events.
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Hi Bob,
Yes ok that is a way around it that I could employ. I will just lengthen the end of the animation sequence and pad it out blank.

Thanks for the suggestions...

Luke

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