randyf Posted November 8 Posted November 8 (edited) I am creating a new sequence that will have a few "shockwave" effects. As this is a new sequence, the first effects are particularly small (I have a previous sequence that uses them quite extensively with no problem). Each of the initial effects are 5 seconds long with a 'radius' of 135, two colors and a width of 5-20. When exporting It gives a progress of: Smooth Effects Built: 1 of 1 Smooths Channels Built: 91450 of 148608 Channel Commands Built: 164051 Controllers Built: 0 of 21 Tosses the 'out of memory', and stops. I can quit, and nothing is transferred message; trying again gets pretty much the same problem. Watching Task Manager shows it does get to 518mb usage (and that it is a 32bit program - running Win10 Pro 64 bit with 128gb ram, and lots of disk, and all updates). Thoughts? Go back to a previous version and try again (IIRC, I need to uninstall this one, but a previous version definitely allowed me to create *lots* of these effects to a different sequence)? TIA! Edit: BTW, there are 22 strings with a total of 1200 pixels in this 'effect' Edited November 8 by randyf
randyf Posted November 12 Author Posted November 12 Some more info... I went back to 6.1 and still observed the problem (despite no real indication that there is a lot of CPU or memory in use), so it isn't necessarily specific to LOR. I also had to re-install the computer on which I create sequences before I discovered this issue, so it is always possible there was some Windows setting I'd previously had that was undone (or vice-versa). Still, there doesn't appear to be any over-used resource to cause this issue. Guessing my next step is to file a ticket.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now