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Superstar 6.3.6 tossing "out of memory" when exporting to sequence editor.


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Posted (edited)

I am creating a new sequence that will have a few "shockwave" effects.  As this is a new sequence, the first effects are particularly small (I have a previous sequence that uses them quite extensively with no problem).  Each of the initial effects are 5 seconds long with a 'radius' of 135, two colors and a width of 5-20.  When exporting It gives a progress of:

  Smooth Effects Built: 1 of 1
  Smooths Channels Built: 91450 of 148608
  Channel Commands Built: 164051
  Controllers Built: 0 of 21

Tosses the 'out of memory', and stops.  I can quit, and nothing is transferred message; trying again gets pretty much the same problem.

Watching Task Manager shows it does get to 518mb usage (and that it is a 32bit program - running Win10 Pro 64 bit with 128gb ram, and lots of disk, and all updates).

Thoughts?

Go back to a previous version and try again (IIRC, I need to uninstall this one, but a previous version definitely allowed me to create *lots* of these effects to a different sequence)?

TIA!

Edit: BTW, there are 22 strings with a total of 1200 pixels in this 'effect'

Edited by randyf
Posted

Some more info...
I went back to 6.1 and still observed the problem (despite no real indication that there is a lot of CPU or memory in use), so it isn't necessarily specific to LOR.  I also had to re-install the computer on which I create sequences before I discovered this issue, so it is always possible there was some Windows setting I'd previously had that was undone (or vice-versa).  Still, there doesn't appear to be any over-used resource to cause this issue.  Guessing my next step is to file a ticket.

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