k6ccc Posted August 20 Share Posted August 20 The new time sync in LOR 6.3.0 does work with Falcon Player. This is going to be a huge improvement for those that are running large P5 and P10 matrix panels. Takes some effort - mostly on the FPP side, but it does work. Link to comment Share on other sites More sharing options...
stevehoyt Posted August 21 Share Posted August 21 (edited) Jim @k6ccc Without wasting a lot of your time, could you explain the key advantages and the cases where it would be better I am running my matrix just fine using FPP via dmx I don't know much about this new way to use FPP, but at the 50,000 foot level, I assume it requires me to load an FPP show(s) into it for just my matrix, then use the timings etc to match the rest of my LOR networks. This seems like it would be a lot of work, file transfers, timing syncs etc along with very hard to maintain each time I make a change. Am I missing something? Edited August 21 by stevehoyt Link to comment Share on other sites More sharing options...
k6ccc Posted August 21 Author Share Posted August 21 If you are running a P5 or P10 matrix, you have no choice - you have to use FPP. Always been that way. This year I will have almost 200 universes of panels. That is a lot of data to send. Also, the FPP instance may run out of processing power to process the E1.31 data and then process the data to drive the matrix. What this allows is to load the sequence into into the FPP installation and then just send sync data to the FPP. On my P5 matrix which was displaying very poorly via E1.31 data, it is FAR better using the new time sync. 1 Link to comment Share on other sites More sharing options...
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