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Interactive triggers


GLSC

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I have just upgraded to 6.1.2. I have an InputPup connected to my PC on a basic LOR, non-enhanced network. I have set-up a show with sequences listed in the interactive section to be trigged by an input to one of the inputs of the InputPup. While the show is playing, an input occurs and the player log informs that the show has finished. Nothing plays, and the show stops.  a sim happens whether I use a relay connected to something else, or a simple wire jumpered across the contacts.

 

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