Dave76 Posted December 2, 2020 Share Posted December 2, 2020 A matrix with 282 pixels per output (846 channels) is made in preview prop. It has 10 strings 282 pixels per, and 5 folds. How do I handle the “carryover”? Should I be using individual start channels or separate universe # for each string, or both? This is being setup on a Falcon f16v3. Using S4. Any Idea advice? Thanks! Link to comment Share on other sites More sharing options...
dibblejr Posted December 2, 2020 Share Posted December 2, 2020 44 minutes ago, Dave76 said: A matrix with 282 pixels per output (846 channels) is made in preview prop. It has 10 strings 282 pixels per, and 5 folds. How do I handle the “carryover”? Should I be using individual start channels or separate universe # for each string, or both? This is being setup on a Falcon f16v3. Using S4. Any Idea advice? Thanks! In S5 have one prop that has +500 CO and another that has 1200+ carry over. On my e1.31 controller it assigned 2 universes and and in my prop def I only assigned 1. All nodes play. In the beginning I spent time fixing the CO by changing universe in the custom bulb placement map. I have now discovered I was wasting my time since both of those props I mentioned above were just added yesterday. Though its not in S4 all I could recommend is trying it and see if the actual prop works. JR Link to comment Share on other sites More sharing options...
Dave76 Posted December 2, 2020 Author Share Posted December 2, 2020 9 minutes ago, dibblejr said: In S5 have one prop that has +500 CO and another that has 1200+ carry over. On my e1.31 controller it assigned 2 universes and and in my prop def I only assigned 1. All nodes play. In the beginning I spent time fixing the CO by changing universe in the custom bulb placement map. I have now discovered I was wasting my time since both of those props I mentioned above were just added yesterday. Though its not in S4 all I could recommend is trying it and see if the actual prop works. JR Thanks JR, I’ll take a look at that. Appreciate it Link to comment Share on other sites More sharing options...
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