Jump to content
Light-O-Rama Forums

pixcon16 mega tree programing


sresener
 Share

Recommended Posts

Hi everyone Im hoping there is a easy way to do this.

I have many wow lights mega tree sequences and they are using one channel per 50 nodes. 

In my tree I use 150 nodes per channel, if I was to simply copy and paste every second string would be starting from the top of my tree and going down. Is there a easy way in 4.4 to invert this or do I have to manually do every channel. 

 

Link to comment
Share on other sites

Would this be where you setup the number of zig zags in the controller itself?

Link to comment
Share on other sites

Your terminology is all screwed up so we don't understand what you are asking.. A pixcon16 has 16 ports and the lights are normally 50 pixels which is three channels per pixel so 150 channels. Try explaining again.

Edited by Mr. P
Link to comment
Share on other sites

To maximize my controllers I set it up 150 nodes or pixels which is(450 channels) per dmx universe. So I will use 1/3 less channels for a mega tree that using 50 nodes per channel. What was happening is every second strand would be backwards.

I just re read the instructions on setting up and I didn't understand how "zig zag" worked, I understood it as if I set it to 1 it would invert the middle string. I just realized that I have to select 50.

I hope that made sense, the connection between my brain and keyboard are not the best. :)

 

Edited by sresener
Link to comment
Share on other sites

  • 6 months later...

page 28 of the manual implies that you must "reverse" the pixels on the downward string - see page 29 for reversed.

 

I have not tried this as I just ordered my board.

Link to comment
Share on other sites

1 hour ago, GWJepsen said:

page 28 of the manual implies that you must "reverse" the pixels on the downward string - see page 29 for reversed.

 

I have not tried this as I just ordered my board.

Didn't want you to feel unanswered but that last reply is almost 7 months old.

JR

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...