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Playing the lights in visable screen mode


JimCanfield
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I hooked up 32 strings of lights, 1 to each channel, to simulate my display. I then ran my sequences and all looked good. I then started sequencing my voiceovers, and instead of using the visualizer I used the lights. All seemed to play well until I played them in visable screen mode. When in visable screen mode I noticed some channels did not light. I am assuming that is just what happens when I use visable screen?

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I think this was an old bug, but it might apply to your case. When a sequence is played, it takes LOR a split second to find and activate the controllers. If the screen is set to play only visable, the first command or two may be cut off. I know I read a post a while back from Dan explaining this, but it could have gotten fixed in 1.6 or 2

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