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CTB04 not responding to sequences


nunofernandes
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Ran the HU on all 7 of my LOR  boxes, and everything powers up as it should. Here's the problem Unit 7 is a CTB04, which I use to keep all the static props on. It has a 4.5 hour looped animation, that I assign the 4 channels to.
When I use HU everything lights up on unit 7. When I insert the animation sequence into the background of a show, I start the show... the background (unit 7) comes on for a split second and turns off, and the remaining sequences in the musical section with the other 6 LOR boxes, continues to play... any ideas?
Any feedback appreciated

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How are you inserting the Animation sequence and which program are you using to create your shows?

I use the Show Editor and I put any animation sequences in the Animation tab, this way they always run during the same time the show plays.

Also what options are you choosing when inserting the animation sequence?  Not sure if that make a difference, but I seem to recall I chose the wrong one and it didn't work out like I thought it would, so have to choose the option for play concurrently.

Although if in the Show Editor and in the background tab, it should loop and keep playing during the entire show.  You may have a corrupt Show Editor and may need to re-install the LOR suite to correct that, providing that could be the issue.

But it should work like you say, but I've had issues others haven't at times, so anything is possible.

There is another possibility I can think of that could possibly cause this, is the CTB04 Controller also in your Musical Sequences for those same channels you're using as the background animation? 

If so, you need to remove those channels used for Animation out of any and all Musical Sequences, if they are in there, the Musical Sequences will take precedence and if those channels for the CTB04 are in there and EMPTY {OFF}, this will turn off your static lights on those CTB04 channels.   I think this last one is the most probable cause, as it's an easy mistake to make.

Edited by Orville
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I have to admit, I thought you were way off on the sequence sharing the same channel as unit 7. Because I've used these sequences for a few years now... but the first "intro" sequence for this year is borrowed, and I just checked and there were channels down at the bottom... unit 7 channels that were over riding my sequence.... you were spot on. Thanks for the reply. Problem solved!!

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1 hour ago, nunofernandes said:

I have to admit, I thought you were way off on the sequence sharing the same channel as unit 7. Because I've used these sequences for a few years now... but the first "intro" sequence for this year is borrowed, and I just checked and there were channels down at the bottom... unit 7 channels that were over riding my sequence.... you were spot on. Thanks for the reply. Problem solved!!

Glad I could help you track down the issue and resolve it. 

I know it sounds like it may not affect things if the channels are in both a Musical Sequence and an Animation Sequence.  

I learned this one myself just this year too.  I kept having weird issues with lights working when they shouldn't or be overridden from  what the Animation Sequence should be doing.  

Then I learned that some channels used in one sequence type from a controller should not be in another sequence type as it can cause some really weird and unexpected results.

However you can use other channels in a Musical Sequence and have that same controllers channels split between a Musical and an Animation Sequence.  For example if you have a 16 channel CTB16PC controller Unit 06 for example, and you only need or want channels 1-8 for a Musical Sequence, the first bank of channels to be used{1-8} will be used in a Musical Sequence. 

Now, say you aren't using channels 9-16 on Controller 06 for anything, you can take channels 9-16 out of the Musical Sequence and put them in an Animation Sequence for lights or props you want on all the time during your show, like Tune To Signs or lights that may have their own control box, just use FULL OFF and ON commands on those type lights with their own built in controller. 

This really gives you a lot more possibilities and ways to enhance your display using this type method. 

Just have to make sure those channels ARE NOT in both the Animation and Musical Sequences as that''s where you run into some wild and crazy lighting effects or no lights coming on at all and you probably really do not want that happening. LOL 

 

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