bbass101 Posted February 27, 2018 Share Posted February 27, 2018 I am trying to add a strip of RBG pixels to my vis. file. The string has DMX channels 451 to 510 on Universe 2. I set everything up and change the starting pixel to 151 and I get an error. "There are one or more errors with your simulation that prevent it from running. Please correct these errors and try again. Child Pixel fixture test - DMX Pixels 1 does not have a main Pixel Fixture (a Pixel Universe Fixture with physical pixel 1). A Pixel Universe Fixture when assembled requires a fixture with pixel #1" How can I fix this ? I have several elements that do not start at the beginning of a universe. Thanks in advance -Ben Link to comment Share on other sites More sharing options...
k6ccc Posted February 28, 2018 Share Posted February 28, 2018 Each element does not need to start on channel 1, but there must be a channel 1 in each universe. Link to comment Share on other sites More sharing options...
bbass101 Posted March 1, 2018 Author Share Posted March 1, 2018 On 2/27/2018 at 8:38 PM, k6ccc said: Each element does not need to start on channel 1, but there must be a channel 1 in each universe. Jim, That what I thought. and I have another prop that is using pixel 1 and consequently channel 1 on this universe. Still produces the error. -Ben Link to comment Share on other sites More sharing options...
k6ccc Posted March 2, 2018 Share Posted March 2, 2018 Can you E-Mail the .viz file to me and I’ll take a look. Jim at k6ccc dot org (converted to standard E-Mail address format). Link to comment Share on other sites More sharing options...
bbass101 Posted March 12, 2018 Author Share Posted March 12, 2018 Jim, I just it to work by adding a separate pixel string with pixel 1 in use. I guess pixel arches are not treated as "pixels" when using the wizard. Thank you for your help. -Ben Link to comment Share on other sites More sharing options...
k6ccc Posted March 12, 2018 Share Posted March 12, 2018 21 minutes ago, bbass101 said: Jim, I just it to work by adding a separate pixel string with pixel 1 in use. I guess pixel arches are not treated as "pixels" when using the wizard. Thank you for your help. If adding a string that has pixel 1 in that universe fixed the problem, then you most likely did NOT actually have pixel 1 defined anywhere else. If you did, you should now be getting a duplicate pixel warning. Link to comment Share on other sites More sharing options...
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