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Track Bars


J.D.
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Hi everyone,

I'm just starting with S2. Are you putting different display elements (mega trees, mini trees, roof lights, leaping arches, etc.) into seperate track bars? This lets you hide display elements when you don't need them. I assume that's the primary purpose for using track bars? Am I wrong here? ;)

J.D.

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JD -

I started doing that with tracks (keeping related elements together), but it became totally unmanageable. I had about 16 tracks, and finding the track that I wanted to work on, and moving it to a position next to (for example) another track to reference while I sequenced the first one was WAY more work than just keeping everything in one, well organized track (like in S1). Of course, some will swear by tracks, so YMMV.

D.T.

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I have 5 tracks and that's about as much as I would try to sequence.

track 1 main house, mini tree's small displays, flood's, tree's etc...
track 2 for mega tree (64 channels)
track 3 for large arch's (48 channels)
track 4 for mini arch's (48 channels)
track 5 for super-mini tree's (48 channels)

This way I sequence each track from start to finish. i only scroll up/down to check timing marks when I want two tracks to flash at the same time.

Hope this helps,

Scott

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I guess I'm one of thoes who swears by the tracks...I sequenced an entire display, the week before thanksgiving, with the tracks. Its really easy because for diffrent groups of display elemets/ colors. You can tap in the events, and then just click your effects into there, with little guess work as to the timing...

So yeah...If you get the hang of tracks, It should cut your sequencing time down.



Just my 2 cents.

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