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Are the lartest versions able to handle high pixel count?


ezimnow

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I've been away from  LOR for 2 years now and was wondering if the latest versions of LOR software are able to handle high channel counts in the range of 15K without Lag? I'm running Unicast over 80 Universes

The last version I updated to Is 3.1 and I was able to get away with roughly 10K channels and 6 LOR Controllers without issue. 

 

 

 

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Thanks! This was my first year using super star on the whole display. Fairly pleased with the way it turned out in the visualizer. Hopefully it will look as good out in the yard.

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1 hour ago, dougd said:

Thanks! This was my first year using super star on the whole display. Fairly pleased with the way it turned out in the visualizer. Hopefully it will look as good out in the yard.

Love the Red Baron graphics and the whole display looks awesome thanks for sharing!

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