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Can I take a matrix I set up in PE and use it to populate channels in SE


bretk

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So I have a matrix I set up in PE as a prop 4 strings of 256 pixels snaked to form 7 folds or 8 lines per string so total of 1024 nodes. Starting universe 2 How do I set up the channels in SE or do I need to since I did it in PE? Kind of confused with PE as I used to just run ver 3 SE and didn't have pixels other than CCRs.

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If you sequence the matrix only in the pixel editor you don't need to set it up in the sequence editor you just send the intensity file from the pixel editor to the sequence editor for the sequence your working on and your ready to play the sequence.

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