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Beat Wizard question


randallr
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I'm trying LORII... First issue I've seen is that beat wizard always adds a timing event, even if I select to turn on a channel instead, at the bottom of that window.

I don't want to add events to timing.. did that the first time with tapper, not realizing it until after I had copied some routines to other parts of song and found that my fades and beats were screwed...

Randall

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Mine too but did not spend time trying to figure out if there was some way to make it stop. It was not intuitive if there WAS a way so gave up.

Let me know!

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One of the cool things about the Beat Wizard (to me) is it is local to the TRACK you identify. I have started creating a "Metronome" track and do all my localized Beat Wizard stuff in there. Anything I do with timing or events in that Track is independent of the timing in the other tracks (e.g. my "LOR Controllers" track).

When I need to do more than just visually compare Track 1 to Track 2, I can either:


  1. Select a range in the main Track I want to change, choose Delete Selected Timings from the right click menu, (this has no effect on the actual events), then select the section of the Metronome Track I want to use and choose Copy Timing, go back to the main track where I cleared a section of timings, and select Paste Timings;
  2. Or, I can right click the channel I want to use with alternate timing and select Copy Channel to Track 1. I can then use the different timings in my Metronome track to deal with the (generally faster) beats I need to use to get my events where I want them. It is really cool to see that you have a single channel shared in multiple track "sub windows" and intersperse events with different time bases.

The Second method is probably more efficient unless you have a lot of channels to share across Tracks.

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