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Show only playing 2 of the sequences?


mnapuran

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I have 5 sequences in a show I defined and added to a schedule. The show starts with the 1st sequence as it should, but then skips to the 5th sequence and does it. Then restarts the entire show (back to 1st sequence).

Any ideas? The other 3 sequences work fine in the sequence editor.

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I had a similar problem and found that some extra X10 channels I had in my channel configuration were causing some sequences to not run in the show. Other sequences that did not have the X10 channels ran fine. Removed those channels and everything worked fine. May not be the answer but at least something to check.

Todd

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Have you tried switching the order of the sequences around so seq 2,3 or 4 is the first in the show? Additionally you could try creating a new show and adding the sequences back in. I've seen a few posts where this has corrected seemingly random problems such as this.

Mark

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Other threads with similar issues are kicking around here.

Triple check your channel setups. Make a new show adding in one sequence at a time and seeing when it breaks. Check that your media files are where your sequence expects them to be.

Cheers

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I created a show with only 1 of the sequences (one that was being skipped), and the scheduler status showed it running, but no music or lights. I then created another show with the other sequence and same thing happened :shock:

The other 2 that were running, work together in any show I've tried.

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Did you check the location of your media files?

Which version of software are you running?

I assume when you say they playback fine in the sequence editor you mean on the same PC you run the shows on, right?

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Not to beat a dead horse, but are you 100% sure the channel configurations are identical in all of the sequences? You could try and export the channel config from a 'good' sequence and then import it into one of the bad ones.
I know how frustrating this can be, so I'm just throwing out things to try. It brings to mind a quote the General Beringer character in the movie War Games:
"I'd [Foul Language Used] on a spark plug if I thought it'd do any good"

Mark

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I have a sequence that scheduler totally refuses to run as well..I have tried everything I can think of, including the issues discussed here. I believe there must be a bug.

I had another sequence that would not run that had dummy x10 channels in it and removing those fixe it, but this one seems to be something else.

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Well... what specifically would cause this problem? These 2 do have exported channel config's that were imported, so not sure exactly why that would cause a problem.

Looking at the config in the channel editor, they all look right.

Mark Steele wrote:

Not to beat a dead horse, but are you 100% sure the channel configurations are identical in all of the sequences? You could try and export the channel config from a 'good' sequence and then import it into one of the bad ones.
I know how frustrating this can be, so I'm just throwing out things to try. It brings to mind a quote the General Beringer character in the movie War Games:
"I'd [Foul Language Used] on a spark plug if I thought it'd do any good"

Mark
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mnapuran wrote:

Well... what specifically would cause this problem? These 2 do have exported channel config's that were imported, so not sure exactly why that would cause a problem.

Looking at the config in the channel editor, they all look right.



When you say "these 2", do you mean the good sequences? I'm not sure how many channels you have in your setup, so verifying the channel assignments may be simple. But when you have more than 75 channels, it might be possible to overlook something. That's the only reason I suggested the export/import option. Are you using tracks in these sequences? I know there can be a problem if you manually set a track's unit and channel info instead of using the copy or move track functions. Did these sequences originate from version 1.61? Did they all work in a show last season?

Mark
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I have had the same problem. 6 Sequences in show stopped after second sequence played. 3rd sequence did start but only played for about 10 seconds and then everything went back to the 1st sequence and started over.

First two sequences in my show were produced this year with a fresh channel configuration import.

All other sequences were converted to LOR 2.0.8 from a working version of last years show. No imports of current channel configuration. Couldn't import channel config due to fairly major changes to channel assignments. I did reassign channels in last years sequences to the new units.

Converted all MP3 to wave and put them in the new audio folder. Re-attached media file to sequence from new audio folder.

None of this worked for me.

_____________________________

In my fix, I used a combination of everything that I read on the forums.

I ended up creating a new sequence.

Imported the current channel configuration.

I copy and pasted the timing of each channel from last years sequence into the newly created sequence. The 'copy timing' feature of LOR II made this very easy. I have 208 channels I am using but it didn't really take very long.

All of the new sequences I created using last years timing has worked great.

1st night I had to run the show manually. Second night ran the show with only 3 good songs I was able to fix. Since then( four nights), all sequence have been converted to new and the show ran with no problems. :)

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I've had the same problem. Only 2 of my songs were playing over and over again. I figured out that if I took the other 5 songs in my show and put them in a show all by themselves, they worked fine. The first 2 songs didn't have any tracks in them, the other 5 did. Obviously, there is some incompatibility when they are put together in the same show.

The way I fixed it was to edit the songs that didn't have tracks in them. I then would select ANY channel and select Copy to New Track. Then, when the New Track Options Window popped up, I selected 'Don't add any timings', and hit enter. Then I saved it.

After adding tracks to all the sequences, everything works perfectly.

What DCook did would have accomplished the same thing, I think he just got rid of all his tracks - right?

I don't think it's an issue of the channel configurations being identical or not. Mine are different - intentionally. I have a few songs where I decided that I wanted my chaser trees to line up the opposite way of how I programmed them. Instead of reprogramming them, I changed the tree's units/circuits to be what I needed them to be. It works perfectly.

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To go ahead and beat a dead horse... in my case any time the background show player would skip songs (sequences) I found something (generally minor) wrong in the sequences being skipped.

The most problems have been that I programmed a number of sequences with X10 channels but did not use them because I had not installed the CM11A on the show computer. The Sequence Editor plays it without heartburn, but the Show Player doesn't like it (probably fails on initializing the CM11A controller that's not there, even though I had no events in the X10 channels). Of course I exported that channel config and use it to set up new sequences and if I forget to delete those channels I get songs that don't play. I suspect something similar may happen with any invalid channel config, even if it has no events. I think I also noticed that LOR 2.x appears to default to a COM port for the X10 controller if you don't manually over-ride it to "none" in the Hardware Utility. That might or might not add to the Show Player's confusion.

The other problem seems to be Media sidecar files not where expected. I develop on a laptop and run the shows on a desktop PC, and the directory path to the LOR stuff is different. Assuming I already copied the music file to the Audio directory, if I copy the sequence file over to the Desktop and open it in the Sequence Editor, it seems to find the mp3 file and do its recalculation of the waveform file (or whatever). But, if I don't then re-save that sequence on the Desktop, even though I made no changes, the Show Player is apparently not forgiving of the missing music sidecar files (.lpw, .lpx) or some internal fully qualified path to the mp3.

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Sorry, was out of town.

The 2 sequences in question were originally done in 1.6, then I upgraded to the latest v2. I did both sequences new this year. I went through and deleted any channels that didn't have lighting definitions and was left with only the 32 active channels. No difference in the show... same results.

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mnapuran wrote:

Sorry, was out of town.

The 2 sequences in question were originally done in 1.6, then I upgraded to the latest v2. I did both sequences new this year. I went through and deleted any channels that didn't have lighting definitions and was left with only the 32 active channels. No difference in the show... same results.


If you take those 2 sequences out of the show, do the others work?
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Like I stated previouslly... if I remove the 2 that are being skipped, nothing is affected in the original show (with all 4 sequences). Basically, the 2 that are skipped, are just that... skipped. :D

So 2 play fine, and the 2 newer ones I sequenced do not play in ANY show, yet they play fine in the sequencer, and end fine in the sequencer as well.

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mnapuran wrote:

Like I stated previouslly... if I remove the 2 that are being skipped, nothing is affected in the original show (with all 4 sequences). Basically, the 2 that are skipped, are just that... skipped. :(

So 2 play fine, and the 2 newer ones I sequenced do not play in ANY show, yet they play fine in the sequencer, and end fine in the sequencer as well.

If you don't mind, could you please send me copies of those sequences? Thanks.
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