ItsMeBobO Posted October 13, 2014 Share Posted October 13, 2014 The original author of Papagayo, Lost Marble / Mike Clifton has revived the project! A brand new version ported over to C++ from python is available. Beta version 2.0b1 http://www.lostmarble.com/papagayo/index.shtmlSource code https://github.com/LostMoho/Papagayo This has been available for a few months but I just discovered it. Apologies if this has been noted before by someone else.This version screams so much faster on large / long files! The storage format and export seems to be the same. The phonemes on left are not shown as was the case with the original version from Lost Marble. I have done minor testing and found only one issue. The initial FPS comes up wrong. The .pgo will have 25 for us, but this version comes up with 24. Set to 25 before saving! Link to comment Share on other sites More sharing options...
smeighan Posted October 13, 2014 Share Posted October 13, 2014 I tried this version 2.0.1 a few months back. i had two problems 1) First it was missing libsndfile-1.dll. I found a copy of this someplace and added it to the compile.2) When I open a pgo file that has multiple voices, it only shows the first voice.I posted some comments about this to the developer last july, he has not responded.He developed the ver 1.2 Python code in 2009. Left it alone for five years. He then came back and ported to C++ , this was very exciting. Iam not sure what happened since the summer. I was hoping to see a ver 2.0.2. I made a self extracting file of 2.0.1 if you want to try it.http://nutcracker123.com/nutcracker/releases/Papagayo2.exe Here is the forum discussing the newer C++ versionhttp://www.lostmarble.com/forum/viewtopic.php?f=15&t=26249&start=15 It certainly is faster Link to comment Share on other sites More sharing options...
ItsMeBobO Posted October 13, 2014 Author Share Posted October 13, 2014 Was looking for posts from a lighting user on their forum and somehow missed it pinned at the top. The compiled code was already there on Lost Marble. The libsnd files are posted with the other source at https://github.com/LostMoho/Papagayo. I posted a bug report on github. Hopefully that will get a response. Thanks Sean. Link to comment Share on other sites More sharing options...
dslowik Posted October 15, 2014 Share Posted October 15, 2014 Any idea on how to get our mouths into this version? Link to comment Share on other sites More sharing options...
ItsMeBobO Posted October 15, 2014 Author Share Posted October 15, 2014 After a lot of fumbling around in the source code. I finally found this snip which HARD CODES the list of mouths. This is a deviation from prior version which picked them up from the mouths folder. The mouths combo box is populated from a list. <widget class="QComboBox" name="comboBox"> <property name="sizePolicy"> <sizepolicy hsizetype="Preferred" vsizetype="Fixed"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="minimumSize"> <size> <width>0</width> <height>0</height> </size> </property> <property name="maximumSize"> <size> <width>16777215</width> <height>16777215</height> </size> </property> <item> <property name="text"> <string>Mouth 1</string> </property> </item> <item> <property name="text"> <string>Mouth 2</string> </property> </item> <item> <property name="text"> <string>Gary C Martin</string> </property> </item> <item> <property name="text"> <string>Preston Blair</string> </property> </item> </widget> Link to comment Share on other sites More sharing options...
arw01 Posted October 15, 2014 Share Posted October 15, 2014 Would you not be able to change that definition there to a variable and in a line or two above it just have it go look for and open that mouth file? Load the variable with the definition you want and solve the issue? Link to comment Share on other sites More sharing options...
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