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Will it work in real life?


ShellNZ

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When I do quite a complicated bit of sequencing e.g butterfly over many pixels, it lags/chops in visualizer.

 

Whats the odds of it not working in reality ya reckon?  As in, is it just the visualizer or will it happen in reality.

 

PC specs, i7, 40GB RAM (overkill yes), 2GB gfx card.

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Odds of visualizer lagging? High.

Odds of that resulting in show not working? Minimal. Just don't leave the Viz running during the shows.

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PC specs, i7, 40GB RAM (overkill yes), 2GB gfx card.

 

Really?  What do you have running in the background?  I have a I7-4710MQ, 16 gig ram with a GeForce GTX 860M 2 gig and have zero VIZ lag with Nutcracker and SS effects in the VIZ.

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Odds of visualizer lagging? High.

Odds of that resulting in show not working? Minimal. Just don't leave the Viz running during the shows.

 

Agreed.  It takes a large amount of resources to sequence the show.  Very little resources to run the show.  Last year our show ran on a 6 year old HP laptop.  Core 2 Duo P7350 with 4 gigs ram.  Nearly impossible to sequence with that machine.

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I have nothing running in background.  30K pixels tho.

 

There's the kicker, 30k pixels.  I have just over 4000 pixels.

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FYI... We are hoping to substantially improve Visualizer performance with some upcoming changes. I am currently re-writing the rendering engine in the Visualizer using some new SDKs that we hope can live up to their promises.   

 

I've already completed all the back end work for the planned speed improvements.  Those changes also include some of the most requested changes that users have made in the last couple of years.   For this first release the rendering engine remains the same -- you probably won't see much of a change.

 

The major speed improvements are in the second set of changes and are what I am working on right now.  They may not (probably not) make it in time  -- I put it at a 10% chance they make it.  They require a whole new way of handling rendering within the Visualizer and that requires some substantial new work.  The good news is that once those changes are complete, the Visualizer will be able to take full advantage of the hardware acceleration available with today's graphics cards.   GPUs that have come out in the last few years are AMAZING.  Even users with something like this budget GT610 card will see a marked improvement.  For those that spend a little more things should really fly.  You think your 4 core processor is great?  How about a 1024 core GPU!

 

(Disclosure:  I am an NVida supporter, so those are NVida cards.  I like their GEForce products much better than their competitor ATI.  Don't worry however, the improvements should be noticeable on any mfgs card.)

 

Once those 2 changes are done, a 3rd set of changes will be made to streamline the communications between the Visualizer and the Sequence Editor/Monitor (the thing that runs shows).  Those changes are planned, but we have not yet worked out the details on it.

 

Dan has set the bar for the completed changes to allow for at least 10K-20K pixels at full frame rates.  I am hopeful we can make that happen.

 

I've already said way more than I should have, so don't be upset when I don't answer your questions. ;)

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I've already said way more than I should have, so don't be upset when I don't answer your questions. ;)

 

You're no fun.

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FYI... We are hoping to substantially improve Visualizer performance with some upcoming changes. I am currently re-writing the rendering engine in the Visualizer using some new SDKs that we hope can live up to their promises.   

 

I've already completed all the back end work for the planned speed improvements.  Those changes also include some of the most requested changes that users have made in the last couple of years.   For this first release the rendering engine remains the same -- you probably won't see much of a change.

 

The major speed improvements are in the second set of changes and are what I am working on right now.  They may not (probably not) make it in time  -- I put it at a 10% chance they make it.  They require a whole new way of handling rendering within the Visualizer and that requires some substantial new work.  The good news is that once those changes are complete, the Visualizer will be able to take full advantage of the hardware acceleration available with today's graphics cards.   GPUs that have come out in the last few years are AMAZING.  Even users with something like this budget GT610 card will see a marked improvement.  For those that spend a little more things should really fly.  You think your 4 core processor is great?  How about a 1024 core GPU!

 

(Disclosure:  I am an NVida supporter, so those are NVida cards.  I like their GEForce products much better than their competitor ATI.  Don't worry however, the improvements should be noticeable on any mfgs card.)

 

Once those 2 changes are done, a 3rd set of changes will be made to streamline the communications between the Visualizer and the Sequence Editor/Monitor (the thing that runs shows).  Those changes are planned, but we have not yet worked out the details on it.

 

Dan has set the bar for the completed changes to allow for at least 10K-20K pixels at full frame rates.  I am hopeful we can make that happen.

 

I've already said way more than I should have, so don't be upset when I don't answer your questions. ;)

That's great to know that things are happening and it's a lot more info than what appears to be coming out of http://forums.lightorama.com/index.php?/topic/31584-light-o-rama-software-development-updates/ . It makes me sad that it looks like another year could pass before a major update happens :(

Keep up the good work guys. I still keep using LOR even if I do sneak a peak under the covers of the other sequencers and use Nutcracker etc for some of the pretty stuff.

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the visualizer is in my words bull it wont do what i want it to do and just to get say a 14 ccr tree i still havnt got it to work yet and when you try to use it in superstar everything is either upside down or all in a completely different place than you put it in the visualizer ive tried everything read forum chats and more and still cant get it to do what i want

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I guess I'm on the outside, but I love visualizer.  I borrowed a second screen, put the visualizer on it, and sequenced away.  Everything worked great.  

 

Once I learned to use a small photo of the house, and not expect a giant file, it works great with no lag.   

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I've already said way more than I should have, so don't be upset when I don't answer your questions. ;)

 

 

Ok dev mike spill it. Sounds like the new version is ready to be released

 

Somehow I don't think he's going to be telling us anymore than what he has.

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Wooohoo, I drew a reply from DevMike!!! :D :D :D :D

 

Im going to have to maybe put my display up a little sooner that I planned as if things dont work in reality then I will have a lot of re-sequencing to do :( :(

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the visualizer is in my words bull it wont do what i want it to do and just to get say a 14 ccr tree i still havnt got it to work yet and when you try to use it in superstar everything is either upside down or all in a completely different place than you put it in the visualizer ive tried everything read forum chats and more and still cant get it to do what i want

 

I am sorry to hear you say that.  I took a look at our help desk, and don't see where you have requested any assistance with the Visualizer.  You may want to do so if you need help, and I will be happy to assist.

 

It sounds like  you are describing a couple of different problems - one with not understanding how to create fixtures and props in the Visualizer, and the other about importing a Visualizer file into Superstar.  

 

If you haven't before, you really should work through the Visualizer tutorial in the help documentation to get a feeling how it works.  Once you are comfortable with that, then you can move on to advanced things like CCRs.  The Visualizer is a lot more advanced than the old Animator and does require a little practice.

 

Creating a 14 CCR tree in the Visualizer is as simple as starting the tree wizard, telling it how you want the CCRs to run (edge to center/etc), how big it should be, and the number of CCRs you want to use (14).  Once the prop is created you simply run the channel wizard to set up the remaining parms (usually just Network and Unit ID).  It should take less than 5 minutes to create a fully wired pixel tree in the Visualizer.  

 

As for the Superstar problem, Brian would be the best person to help you.  I know there are various ways to tell Superstar how to import something should it incorrectly assign channels/props/fixtures.  Again, a help desk ticket is the best way to get help you require.  

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DevMike,  The GT740 is a nice card but I have the ASUS GTX780 and I'll tell you with the Haswell 3770K it is the best graphics performance I've ever seen.  Even in the current Visualizer it helps, hopefully my 8,000 pixels will be nothing for the new Pixel Protocol and Visualizer.  I just hope both changes hit before November!

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the visualizer is in my words bull it wont do what i want it to do and just to get say a 14 ccr tree i still havnt got it to work yet and when you try to use it in superstar everything is either upside down or all in a completely different place than you put it in the visualizer ive tried everything read forum chats and more and still cant get it to do what i want

 

I see where you have logged in sometime in the last day or so.  If you still need help with the Visualizer, please open a trouble ticket.   Thanks.

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