Ralph D Posted September 17, 2013 Posted September 17, 2013 I'm having a bit of a brain freeze. if my pixel strip has 64 groups of 3 pixels between each cut line, which is 204 pixels on the strip after i cut the 5 meter strip to fit my arch, don't i then "x" it by three to get the channel count thinking RGB one channel per pixel for a total of 612? but that would be over 512, help so tired what am i doing wrong. lol Ralph
Ron Boyd Posted September 17, 2013 Posted September 17, 2013 Ralph, First, I apologize for leaving you hanging and not calling like I said I would. We had some neighbor drama and since it includes my son's best buddy, we kind of got caught up in it. If you get a chance to call today sometime, we'll chat then Now to your question. Each IC on the strip controls 1 pixel or a set of pixels. If there's 3 red 3 blue and 3 green between each IC, then thats considered 1 pixel. This is the reason the strips seem brighter than individual pixels like the CCPs/CCBs and or the non-LOR version. The pixel strips are lighting up 3 pixel groups whereas the pixel nodes are lighting a single group/pixel. The pixels are the same as far as how bright each set of rgb are, but the strips are lighting 3x as many LEDs. So with all that said, 64 pixels × 3 channels will be 192 channels. So you're way below a single Universe. You should be able to get 2 strips per Universe with 128 channels left. If using the small 1 Universe TinyPix controllers, 2 strips per controller. If you plan on using the E6804, you can get a whole bunch more. Hope this helps, Ron
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