Guest guest Posted May 30, 2007 Posted May 30, 2007 I know it's too late to start adding features to LOR-2, but this is one feature that I REALLY REALLY REALLY want...Let's say that I have a chase sequence set up on 16 channels. It might be running around a mega tree or just some mini trees in a row. In any event, there are 16 channels (this is an arbitrary number - it could be anywhere from 2 to the max number of channels) running sequentially at a fixed intensity. I'd like to be able to select the channels and then add a ramp up/down to the entire selection and have it LOGICALLY set the intensity of each channel as it fires WITHOUT LIGHTING ANY UNUSED CHANNELS.In other words: it should be able to fade a chase sequence up/down without affecting any unlit channels. (Did I explain this right?)If there's already a way to do this I'd love to know what it is. If not, it's #1 on my wish list.Maybe it's already in LOR 2 so this will be a moot point.
Guest guest Posted May 31, 2007 Posted May 31, 2007 ChuckHutchings wrote: In other words: it should be able to fade a chase sequence up/down without affecting any unlit channels. (Did I explain this right?)I don't know if you explained it right. To me, if you are affecting unlit channels, it means you have them selected when you chose the fade up/down.It sounds as if it's as simple as not selecting the channels you don't want to affect.
Guest guest Posted May 31, 2007 Posted May 31, 2007 Don,You're right - I didn't explain it correctly. Maybe this will make it clearer...Here are 4 channels in a chase sequence of 1/10th second intervals (I hope the font works):C 1 2 3 4 5 6 7 81 X X 2 X X3 X X4 X XThese are all 100% intensity. I want to select the entire range of events and apply a fade to ONLY the events that are ON. Any channels/events that are off shoudl stay off. The end result will be a chase sequence that fades up or down.IOW: The fade should only affect 1.1, 2.2, 3.3, 4.4, 1.5, 2.6, 3.7 & 4.8.Currently, if I select the entire range and add a fade then Channel 1's events 2,3,4,6,7,8 (which are currently OFF) will be included in the fade.Does that make it clearer or just worse!
Guest guest Posted May 31, 2007 Posted May 31, 2007 ChuckHutchings wrote: Don,You're right - I didn't explain it correctly. Maybe this will make it clearer...Here are 4 channels in a chase sequence of 1/10th second intervals (I hope the font works):C 1 2 3 4 5 6 7 81 X X 2 X X3 X X4 X XThese are all 100% intensity. I want to select the entire range of events and apply a fade to ONLY the events that are ON. Any channels/events that are off shoudl stay off. The end result will be a chase sequence that fades up or down.IOW: The fade should only affect 1.1, 2.2, 3.3, 4.4, 1.5, 2.6, 3.7 & 4.8.Currently, if I select the entire range and add a fade then Channel 1's events 2,3,4,6,7,8 (which are currently OFF) will be included in the fade.Does that make it clearer or just worse! Chuck,I think I know what you are asking. Are you wanting to select an area that is chasing and you want LOR to let you change the existing events to whatever you choose and leave the blanks blank.If that is what you are asking then no it can't be done. This would be a nice feature because if i had a tree that was spinning with a fade for 3 minutes and wanted to highlight the part of the 3 minutes and change the fade rate, that would save me some time.
Guest guest Posted May 31, 2007 Posted May 31, 2007 Darryl,Bingo! I think your understanding of it is as I intended.The only way to do it now is to add the fade and then go erase all of the events you DON'T want so you get your chase sequence back. This is too time-consuming to be practical. I guess once you do it you can copy/paste it but then that only works when pasting to a similarly timed part of the animation.Perhaps another way to implement this would be to have a feature where you can "lock" an event so that its state cannot be changed under any circumstances. Then you could apply fades, shimmers, etc. over huge swaths of your sequence without disturbing these "locked" events.Hey! That sounds like a GREAT idea...
Guest guest Posted May 31, 2007 Posted May 31, 2007 I have wanted a feature like this also. There are times that I have a huge chase sequence going on and it would be nice to be able to be able to fade it down while it is doing the chase.Sort of like when you are in the hardware Utility and you have it set to chase and while it is chasing, you change the intensity and fade it down. I wanted to do this effect in one of my shows but it was way to time consuming to have turn cells off and on and at different intensitys.BTW - There use to me a killer Wish list on the forum but now LOR wants all Request sent directly to them. I really liked the running Wish List because people could play off of others ideas and improve on them. Plus I saw some request that I never thought of that I would love to see implemented and would save a lot of time.
Guest guest Posted May 31, 2007 Posted May 31, 2007 I've done this the hard way as well to slowly fade out a spinning megatree. It would be nice to do this in one step.
Guest guest Posted May 31, 2007 Posted May 31, 2007 ChuckHutchings wrote: Perhaps another way to implement this would be to have a feature where you can "lock" an event so that its state cannot be changed under any circumstances. Then you could apply fades, shimmers, etc. over huge swaths of your sequence without disturbing these "locked" events.Hey! That sounds like a GREAT idea...The more I think about it, the more I realize how useful this capability would be.It would be even better if you could select a series of events and then "Lock all non-lit" or "Lock all lit" events. Then you could add all sorts of things into an existing sequence.Suppose you have already added some events to the major beats of a song where a bunch of channels flash at full intensity. You could then lock those "flashes" and then go back and add a slow fade up in overall intensity to it. The possibilities are endless.As RichardH mentioned, the wish list has been moved so I guess I'll go post this in the appropriate channels. Hopefully, this is already a feature in LOR-2. :]
Guest guest Posted June 1, 2007 Posted June 1, 2007 I guess I do this the low-tech way previously decribed. I select all the channels I need and the length of the fade, then delete any events necessary to create the chase sequence. I don't usually turn an "all on" chase into a faded chase, so I'm not sure how useful it would be to have a lock all on/off channels to add an effect to them.
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