tjflory Posted April 29, 2012 Share Posted April 29, 2012 HELP!! Anyone?I have water fountains and cannons in my show. As to not waste water, I don't want to run the water sequences until someone pushes the button (trigger1)What I'm trying to do is play a loop of low action sequences (non water) until someone comes along and hits the button (trigger 1) then have it play several full action (with water) sequences before returning to the loop of low action (non water) sequences.Using the show editor, I have a couple of sequences (non water) that run (musical tab) constantly. Under the interactive tab I have a group containing several sequences (with water) in it. (trigger 1). While the show is running the musical tab sequences work fine but when I hit the trigger it plays only one of the interactive sequences, then returns to playing the musical tab sequences. How do I get it to play all of the interactive tab sequences before returning to the musical tab sequences?I have tried both jukebox and soundboard interactive tab groups.Thanks in advance!TJ Link to comment Share on other sites More sharing options...
Don Posted April 29, 2012 Share Posted April 29, 2012 tkaflory@cox.net wrote: HELP!! Anyone?How do I get it to play all of the interactive tab sequences before returning to the musical tab sequences?I have tried both jukebox and soundboard interactive tab groups.Thanks in advance!TJ In reading the documentation, and thinking back to my own tests, this is not possible. Both sections (Jukebox and Soundboard) say that "If you assign more than one sequence to a single circuit in a single jukebox, then whenever thatcircuit is triggered, the "next" sequence in the list, round-robin, will be played."Nothing is said about the ability to have two or more sequences play sequentially when a trigger is activated. Link to comment Share on other sites More sharing options...
dgrant Posted April 29, 2012 Share Posted April 29, 2012 You could list the low-level sequences in the background tab but nothing with music or I'm not sure you could do music in there..., then list the full show sequences in the musical tab and select the triggered display option. This would allow the low-level stuff to run till you triggered the main show. Once the main show was completed, I think it'll just repeat the main show unless you stop and restart it in the show scheduler. Link to comment Share on other sites More sharing options...
k6ccc Posted May 4, 2012 Share Posted May 4, 2012 Just thought about this as an idea. As I understand the situation, if you have for example 4 interactive sequences (I will call them IS-1, IS-2, IS-3, and IS-4), the first time the trigger is pushed, only IS-1 is played. The second time the trigger is pressed, only IS-2 is played, and so on. Here is my suggestion (and no, I have not tried this). Have a channel that is a delay circuit such that when that channel is turned on momentarily, it will delay something like 1 second and output a momentary pulse. Have that momentary pulse wired to your trigger input (may need to be via a relay). At the very end of sequences IS-1, IS-2, and IS-3 (but NOT IS-4), have this delay channel turn on and right back off. What that will do is trigger the next interactive sequence right after the previous one ends. This should achieve your desired result. You might also want (or need) to put a lockout channel that would most likely control a relay that locks out the public trigger button to prevent the people on the sidewalk from pressing the button and causing some undesired result. Link to comment Share on other sites More sharing options...
Aaron Maue Posted May 4, 2012 Share Posted May 4, 2012 That sounds like a very interesting approach. I know Steven suggested a command line solution in another thread:http://forums.lightorama.com/view_topic.php?id=32956&forum_id=80&jump_to=315310#p315310'Depending on someone's comfort level with a more hardware-centric solution compared to a more software-centric one, this looks like a good trade. And it appears you're right about the lock-out. Extra button presses would put it back into the loop, which doesnt appear to be what the OP wants. Link to comment Share on other sites More sharing options...
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