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Nutcracker: new effect, meteors


smeighan

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Another effect connected into Nutcracker,

_POST
username f
user_target ZZ_ZZ
effect_class meteors
effect_name METEOR1
window_degrees 360
start_color #FF1100
end_color #380101
frame_delay 11
sparkles 0
maxPhase 4
seq_duration 5
maxMeteors 5
submit Submit Form to create your target model

ZZ_ZZ+METEOR1.gif

one more

_POST
username f
user_target ZZ_ZZ
effect_class meteors
effect_name METEOR2
window_degrees 360
start_color #FF1E05
end_color #275C27
frame_delay 11
sparkles 0
maxPhase 6
seq_duration 5
maxMeteors 3
submit Submit Form to create your target model

ZZ_ZZ+METEOR2.gif

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G'day Sean,

I love this effect. I had been manually doing something like this which was VERY time consuming. This will make life a lot simpler.

With colour selection, would you please consider adding some sort of "random" colour option whereby the colour of each meteor differs from the last? Another option could be to ask how many colours a person wants, similar to the spirals effect generator.

Cheers,

davidt

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Davidt wrote:

G'day Sean,

I love this effect.  I had been manually doing something like this which was VERY time consuming.  This will make life a lot simpler.

With colour selection, would you please consider adding some sort of "random" colour option whereby the colour of each meteor differs from the last?  Another option could be to ask how many colours a person wants, similar to the spirals effect generator.

Cheers,

davidt


Here you go David;

Added one more option

random_colours =1, then every pixel in the meteor is a different color
random_colours=2, random color for the meteor, but the hue is kept the same

any other value the the meteor will start with your start_color and finish with your end_color.

here is random_colours=2

_POST
username f
user_target ZZ_ZZ
effect_class meteors
effect_name METEOR4
window_degrees 360
start_color #FF1100
end_color #380101
frame_delay 11
sparkles 5
maxPhase 7
seq_duration 5
maxMeteors 3
random_colours 2
submit Submit Form to create your effect

ZZ_ZZ+METEOR4.gif



random_colours=1
_POST
username f
user_target ZZ_ZZ
effect_class meteors
effect_name METEOR5
window_degrees 360
start_color #FF1100
end_color #380101
frame_delay 11
sparkles 5
maxPhase 7
seq_duration 5
maxMeteors 3
random_colours 1
submit Submit Form to create your effect

ZZ_ZZ+METEOR5.gif

and finally any other number and we will look to start and end colors
_POST
username f
user_target ZZ_ZZ
effect_class meteors
effect_name METEOR6
window_degrees 360
start_color #FF1100
end_color #380101
frame_delay 11
sparkles 5
maxPhase 7
seq_duration 5
maxMeteors 3
random_colours 0
submit Submit Form to create your effect

ZZ_ZZ+METEOR6.gif

thanks
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Wow, that was fast :)

Thanks for adding those Sean. I really like the effect that random_colours=2 gives on screen.

My initial thought had been what ever the random colour allocated to pixel 1 for each meteor would be followed through to the last pixel.

Another option could also be to add "random_length" to the meteor trail variables with maybe a min length of 1 pixel and max length of 10 pixels.

Cheers,

davidt

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Hey Sean...

How difficult would it be to assign certain effects to certain strings/unit id's?

For example...let's say I want "spiral" for the odd numbered strings (1, 3, 5, 7, 9, 11) and "meteors" for the even ones (2, 4,6, 8, 10, 12)?

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jimswinder wrote:

Hey Sean...

How difficult would it be to assign certain effects to certain strings/unit id's?

For example...let's say I want "spiral" for the odd numbered strings (1, 3, 5, 7, 9, 11) and "meteors" for the even ones (2, 4,6, 8, 10, 12)?

Medium difficulty.

I will first offer the ability to merger two effects.
1) 4 spirals
2) Meteors
3) text

You then tell which effect takes precedence and it will rule the pixel's rgb. For example 3,1,2


This is simple to do and probably opens hundreds of more combinations

I have also been thinking of implementing layers.

so much to do, so little time

O think this forum would probably like to see an LMS file first??
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pikadroo wrote:

If random_colours 2 was frozen in a single frame and all green... I think it would look very much like a pine tree. Then you could throw some pixels of white for snow or dots of lights to make it look like a lighted tree. But I think just green would be an amazing looking simple tree.

Drew


Added random_colour=3.

ZZ_ZZ+METEOR1_GREEN.gif
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pikadroo wrote:

jimswinder wrote:
How about a solid color tree with random pixels changing colors?

Yeah, that's what I meant by a single frame... so your thinking what I am thinking... the green pixels don't move.
I thought it strange that I might have had an original idea... :shock:
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pikadroo wrote:

jimswinder wrote:
pikadroo wrote:
jimswinder wrote:
How about a solid color tree with random pixels changing colors?

Yeah, that's what I meant by a single frame... so your thinking what I am thinking... the green pixels don't move.
I thought it strange that I might have had an original idea...  :shock:

Well, the changing color lights that was a new spin. Rather like it... but I just want it to stand still! LOL ha! =)

Drew


I am working on a new effect class, tree. It will have parameters to have branches, aligned, slightly offset, with snow, with lights.

basically, you will use it when you try to make a tree out of your megatree.

I have to till the garden today and i have an orchestra performance tomorrow so i may not finish this new effect until sometime next week.
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smeighan wrote:

so i may not finish this new effect until sometime next week.
Really??? And here I was wanting to use it for my St Patty's Day display!!!! ;)
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