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How big will your RGB mega-tree be?


smeighan

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I have started a thread and a poll at http://diylightanimation.com/index.php?topic=7786.0 to find how big your mega-tree will be. This will help in knowing the limits i need to plan for in RGBSB (http://meighan.net/seqbuilder/index.php)

I asked this question in the other thread
"Does anyone know if there has been a performance test for lag between LOR, LSP, Xlight and Vixen as it drives more and more strings of RGB? What would be a practical upper limit for my design. The tool can handle 64 strands now, i just dont want to generate that much data.
If the tree in this video was 64 strands with say 127 pixels, i would have 8128 channels in Vixen, 24,284 channels in LOR (one channel for each R,G,:P.

Is there any design specs i should know about for the upper limits of LOR,LSP,Vixen,Xlights? I assume there would be multiple E1.31 controllers for something like this."


thanks
sean

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I am currently in the process of working on my first RGB project. A megatree using the GE ce35 lights. I am going 16 pixels high, the spacing on the lights is 10 inches. Right now I am going with 24 strings. Total pixel count is 384. One E1.31 controller will control it. I already have at least 2 days in the setup and visualizer setup and it isn't finished yet.

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Uh huh... Sean is trying to find out how many lights everyone is using so he can make his bigger. I plan on 10 lights total for our 14 inch megatree...

;-) Logan

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LOL, good one Logan.

I dont think i will have a limit in the current software. I can create a 32 strand tree with 60 nodes, build the math model, match the data and produce an xml file in about 10 seconds . It is more than just the sizes, i was wondering if there are things i might be able to help with (like not putting out 200 channels all on the same centisecond). I think i will build a 128 strand tree with 128 nodes on each one and use that as my performance benchmark for my tool. As long as that can finish in a couple of minutes i am probably good. My slowness is in creating all the png files to try and allow people to see what it might look like. If i were not making pictures the whole thing runs in seconds.

BTW, i can model your 10 node tree if u want, *smile*

thanks
sean


:)

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Sean
For the LOR users, they will most likely have their tree or prop drawn in the LOR visualizer too. So your site drawing could have an option to fast draw a lessor version just to get the motion down. Creating and serving a lot of pngs can take a lot of bandwidth.

Once the output is included into an lor sequence it will be viewed along with other effects and with the music.

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