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Everything posted by jamills706

  1. Perhaps I'm having a brain f@rt...but is there a way to select multiple props in an S4 Visualizer so that I can move them all at once?
  2. My show computer died yesterday - YES, I have a full backup..... I copies all of my files over from the backup disk to the new Light-O=Rama folder. Everything works fine EXCEPT none of my graphics show up (graphics=jpg, gif, png files I have created to display on my matrix. The path it is looking for is C:\Users\jamills\Documents\Light-O-Rama\Graphics\filename.ext. But on the new PC it references things as \ThisPC instead of 😄\Users\jamills Seems like I should need to go "someplace" and set the correct file path to my graphics folder inside the Light-O-Rama folder ----
  3. In as much as I stopped wondering why Verifier couldn't check my sequences....yes. As to why the show wouldn't play for three days then magically started working with no changes made....well....no, not really! I'm just chalking this one up to Christmas Fairies (may Christmas Gremlins!).
  4. Support staff told me that Verifier does not understand S5 sequences and will produce results that cannot be counted on at all....so, in other words, don't even try the verifier on S5 sequences.
  5. I heard back from LOR Staff - they said just what I already knew - but clarified a few small details for me. I did not change anything...did not restart my computer...nothing changed. BUT - I tried a Show on Demand again and it worked just like it should have! Makes absolutely no sense. I have been trying over and over and over and over for the past 3 days to get a show to play with no luck at all. Then boom - out of the blue - it starts working. Simply and completely illogical that it would!!!!! But - oh well - it seems to be working for the time being! Thanks to everyone fr your comment
  6. All this "verifier works" or "verifier doesn't work - ignore it" is good to hear ---- but ---- that doesn't negate the fact the my show won't play because it says the sequence can't be found. I was only trying the compressor or verifier to see if there was a problem with the sequence.....which seems unlikely since I can play it from the sequencer with no problems....just can't make a schedule run to play it it from the show. The Sequence is in the show - it found it and let me put it in.....the show is in a schedule....when it attempts to run it simply states that the sequence cannot be o
  7. Yes - the show contains the proper sequence. The Show Builder finds it right where I saved it. When I then run the verifier on either the show, or the schedule or try to find it as the individual sequence it simply cannot find it. It throws up and err that read: "Sequence File Cannot Be Loaded." It does list that actual correct path to the sequence on the far right of that screen..."C:\Users\jamills\Documents\Light-O-Rama\Sequences\2019-PRE-Animation.loredit." Says the error message number is "24."
  8. It says it cannot find the sequence, just like it does in the compressor, or in the verifier.
  9. Perhaps in my frustration at how far behind I am I am missing something elemental....but... I have created a simple 3 minute long animation sequence which will pop before and after the show. It plays in the Sequencer and controls the lights properly when I check the Control Lights box. I then used Hub to create a show and a schedule to only play that one sequence and it says it can't find the file when I enable the schedule. I read and read read numerous posts here about not needing to make my own Playback Files....and decided maybe I better run the Verifier and/or the Sequence
  10. LOL....but I wasn't trying to play to the lights - I knew they weren't connected.....they still aren't connected! And yet now the sequences play! All I did was assigned a fake Com port to the Networks. It said the networks were not enhanced...but that was not accurate.
  11. I think I may have figured it out. I didn't have Com Ports on the Matrix because I hadn't yet plugged it in. I added a Com Port to the Networks I didn't have connected yet in the Network Preferences and it seems to be working now.
  12. I began live testing last night (Yes...I'm running behind!) - in preparation for my "Grand Opening" tonight....well I'm getting an error message that makes no sense. It is telling me that either my All Pixels group, or my Matrix (not a group) are preventing the sequence from playing because they are not on an enhanced network. I have ALL pixels, therefore all of my 5 networks have always (and continue to be) marked as enhanced. I have tried turning off enhanced in Network Preferences; saving it; then re-opening it and setting them back to enhanced; saving again.......still the s
  13. I think i've confused myself further, Alan.... I created a new animation 40 second long.... All the groups are "grey" hatch marks and I have to open the to see the props and motion effect rows in order to place an effect on them. I didn't expect to have to open them, just use the line with the "RGB Row 01" label on it (or whatever group).
  14. Completely blank sequencing grid (at least for the area I want to apply an effect). I clicked in one square for the single row labeled as the Row 01 group. I right clicked and added a motion effect (Color Wash - simply want to turn it all to a specific color for one timing block). Then I elect the region containing that block and hit the play selection button - it play but only lights on the first prop in the group...and if I open the group and look at all of the props I see that the effect only exists on the first item in the group.
  15. Thanks for that --- That's exactly the procedure I followed to create my groups. The issue is not with creating the groups, but with applying motion effects to the entire group in one step. I have to copy and paste the effect on each individual prop within the group as placing it on the ground "header" or name only applies it to the first prop - leaving all of the rest without effects.
  16. I must be doing something wrong because what I am seeing makes no sense to me at all. I have many pixels on eaves, minitreess, 6 foot trees, wrapped tree trunks, etc. I have created groups which contain what I call rows of pixel props...for example all of the house, all of a line of trees near the back of the yard, all of the minitreess, etc. I have called them Row 01 through Row 06, and I have assigned them all one motion effects row for each group. It would seem to me the point of making the group is so that I can apply a motion effect to the entire group. Yet, when I ass
  17. "Looks terrible" is a perfect description!!!! LOL I think you may have given me the correct solution, though. It looks 1000% better...still seems a tiny bit blocky, but that could be the setting of the bulb size, etc. itself. I'm gonna play with that now.
  18. I did find that...and it did seem to make a subtle change in the way the prop looks in the preview. Thank you for that. I guess, even though it still looks slightly block (smaller blocks, but blocks nonetheless) when set on HiRes...I guess I will have to wait now to see what it looks like once I get the outside wiring all done. Thanks again!
  19. But, I don't have the pixels which form the prop hooked up yet, so how am I to press the CONFIG button. Or, am I missing something else? With no pixels connected the HU does nothing.
  20. I should also mention - that right now the pixels are not connected to the networks...I am seeing the weird blocks of twinkles only on the preview screen while sequencing. BUT...last year I saw the same thing on the actual lights in the yard (as well is in the preview screen). I just didn't have time to trouble shoot the twinkle last year. Also, right now I am on the latest download (as of a couple of days ago) of S5. So last year it would have been a much earlier version of S5.
  21. I don't see where to set HiDef anywhere. I do use Brian's definition for the trees but the greater majority of theses are string of lights along eaves, of cylindrical spirals (wrapped tree trunks)... so there are simply 100 pixels per port on a Pixie2 Controller port. The trees, of course, are 8 strands of 50 on each port folded over once to give 16 strands of 25. I am not sure about "Logical Resolution.: I do have them on an enhanced network with strings of 100 pixels per port. They work fine for most all of the motion effects I've ever tried....just have this weird behavior on twin
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