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schenery

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Everything posted by schenery

  1. Ok, finally worked it out. Both Fixtures and Props can have comments with Key words but in V4 you have a superstar button so you don't need to use Key words although it looks like they are still in the mix inside the comment section. A fair bit of guess work here but looks like it is sorted out. Thanks
  2. Thanks Saxon, It might be my lack of knowledge here in the SS application but when i bring in the Globe it is layed out above the tree in the grid. This looks to be to correct place as when setting up Morphs etc and controlling the different components of the tree. If it is placed to the right as per where it is atm when performing a morph it also includes the Star in the morph when setting one up on the tree. Having it above would seem to allow me to control each aspect of the Tree and star as different components. I did see the comment section in there but did not think that would have any
  3. Hi All I need some help... I have been spinning my wheels running through the samples with the installer and YouTube tutorials but not seeming to get any closer to the end goal. I have picked up 6 CCP controlers for the main tree which will run 24 strings by 25 pixels. I have also got an additional CCP controler to put a star at the top of the tree. In the Visualizer, i have based the main tree off the sample file "24x25Tree_4RowGlobe.lee" but as i dont have enough lights for the Globe construction i want to run two star Shapes. One at 20 Pixels (Inside Star) and one at 30 Pixels(Outside
  4. Hi Brian Thanks for your response. I can confirm that the steps above resolve the issue. Thanks Steven
  5. Hi Someone else might have also had this issue and looking for thoughts on what to check next to get this working... Just did a fresh install on a Win7 64bit PC of the S4 + SuperStar Sequencer add on. Installation was fine, Application licensed, applications open except for the "Light-O-Rama SuperStar Sequencer" application (File Version of the EXE is 4.1.0.2). Mouse point changes for a couple of seconds and nothing appears. Event Log attached but is just indicating that the Application Crashed. I have never opened the application and this is a fresh install on this PC. Changed "C:\Progra
  6. Ok, so what it looks like is the extension cable length is the culprit. Placing an additional load on the channel via a phantom/ghost load gets the channel to dim correctly. Still don't understand this concept just yet but now have something to work with... Thanks
  7. klb, Thanks for your thoughts. Yes all extension cords are grounded. I have searched high and low for an extension cord that is not grounded and have not found one. So I will keep looking for one so this can be tested. Yes i have a 3rd Gen controller and will increase the load to see if that changes the outcome. I’ll let you know shortly. Background to the actual setup: I have 6 identical tress with Red, Blue and Green LED's sitting on top of the brick fence pylons. The Blue and green are connected to a channel (6 trees x 2 colours =12 channels) and the red is connected to channel 13. Green
  8. I have done some more testing on this and it seems to be the length of the extension cable to the lights that affects the ability to have the dimming function work correctly. It seems that around 15 meters in length it fails to dim. Is this right? is this what others are seeing?
  9. Hi All New to LOR this year and have just finished setting up my controller and hooking it up to LED light strings. All channels have been set to use the dimming curve 1 that comes as a default and this works fine on channels 1,2,3,4,7,8,9 and 10. On channel 5,6,11,12,13,14,15,16 it looks like it is using the lor standard curve. If I change the dimming curve to be on/off for all the channels, they perform using this method and at 50% they turn on. So the channels in question are reading the curve ok When all channels set to the dimming curve 1 the ones that don't work as expected just turn
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