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Dave76

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Dave76 last won the day on April 25

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About Dave76

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  • Location
    Charleston SC
  • Occupation
    IT

More About Me

  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    5.1.4
  • License Level
    Pro

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  1. Hey JR, it sounds like a lot of effort for the result. I think I’m just going to get some made for pixels
  2. I’ll have a look. Thanks for providing some insight to this. I’m super ocd so maybe it will bug me too much, I’m also wondering about is it worth the time…
  3. Very true. I was thinking similar, was just curious if anyone has done it with success.
  4. Has anyone converted from incans to pixel by drilling out holes? I"m debating on getting new coro for pixels, OR trying to update my current props to accept pixels. Thanks!
  5. Motion Effect, whole house you can do that in S4. Man, I really appreciate your time giving me info. so other than maybe a few new effects, is there anything else I’d be gaining?
  6. I"m not opposed to making a new preview. Doesn't take that long. Kinda wanted to re-vamp my layout a bit anyhow. S5 still uses Pixel Editor, or is S5 just "S5" all inclusive?
  7. I'll watch this. I didn't catch this on when the VCS was going on thanks. Right now, I never use the visualizer. I use pixel editor and the previewer in there. So if I install LOR on say a second PC, that won't be a problem. I could put it on my tower computer to try out, before upgrading on my show laptop. Hmm
  8. Hi Phil, I was just reading and watching the video in another post with the waveform. You and JR had a bunch of discussion on it. I also read a bunch of other posts. Looked like a lot of people having issues bringing in their older S4 sequences. Hard to know if it's the program/process or more of just users getting familiar with a new product. I'm a little nervous to be honest. Since working with S4 over the past 3-4 years and Pixel editor which I just know. But I'm open to some of the new stuff, as long as it's not going to set me back. I'm even eyeing SS as an add-on. So on
  9. I kinda follow, but guess I would need to see an example to know what you are talking about.
  10. I was told there were not any new effects. But there are? I have always looked with the old "if it ain't broke, why fix it". But maybe I should. I think I'm starting to stress myself out with trying to figure what I want to do, and how I should do it...
  11. I found this from 2015 post... "The way the Intensity Data works is that the Intensity Data is put into a file with a name that starts out the same as the name of the .lms file but ends with .ss.lid. For example, if the name of your sequence was MyAwesomeSequence, then the exported .lms and .lid file would be: MyAwesomeSequence.lms MyAwesomeSequence.lms.ss.lid If you had exported Intensity Data from the Pixel Editor then the data is in a file named: MyAwesomeSequence.lms.pe.lid When the Sequence Editor launches it looks for the existence of Intensity
  12. Got it JR. So I would not have any problem sequencing my house, and other props using pixel editor (save that intensity data). Then I could use SS to sequence Matrix one (save that intensity data). Then lastly use SS to sequence matrix 2 (save intensity data). Then when I play the sequence they would all come together? That is my plan. To use a combination of Pixel Editor and SS (if possible).
  13. For clarification, I run S4. SS is an add-on. So Say I wanted to control/program/sequence two matrix's that are 2500 pixels each, I would need to get the $350 license for that? And the rest of my show I can use the standard S4 Pixel editor to sequence? Or can I get $250 license good for 3000 pixels, and would that allow me to sequence program one Matrix with SS, export that to S4, and then could I use it on the other matrix with different effects? Or is it locked to the first matrix. Lastly, is SS all or nothing, meaning it's an add on, but do I need to add it for ALL my show, if my show
  14. 😵 I don't know much about the P10's. Not sure if it would be more work, more/less cost, and I do however know requires building an enclosure.
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