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scodavis last won the day on October 22 2016

scodavis had the most liked content!

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About scodavis

  • Birthday 10/06/1979

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  • Location
    Clovis, California
  • Occupation
    Computer Support Specialist

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    Video games, computers, astronomy.
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LOR Software

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  1. Thank you to everyone who responded. My desire was to have the pixel placement be as precise as possible. I, thus, was able to develop the following strategy: In Visualizer S4, create a new prop with the required number of pixels (in this case, I did 5 strings of 50 CCR pixels). Through testing, I was able to find that the coordinates of the PSD file and the Visualizer prop file (opened in a text editor) are different by a factor of 15. So, for EACH pixel, I did the following: Using the marquee tool and Info window in Photoshop, I opened my background PSD and got the X,Y coordinates of a single pixel I multiplied each coordinate by 15 In the Prop file (in a text editor) I put the new coordinates. Rinse and repeat, 250 times total. Attached is my final product. It was a lot of work and time (about 2 hours) but the end result is a perfectly accurate representation.
  2. Hello, I still use (and intend to continue using) LOR S4 because it works very well to me. In a couple years I will be adding some pixel props using Pixie 16's and Pixels from LOR and the various coro products from HC. As you can see from the image below, I plan to put my pixel props into the visualizer (most are less than 50 pixels per string, and I will use DMX channels for the rest for programming purposes. I have noticed there doesn't seem to be a way to select a single CCR pixel and nudge it (yes, you can drag it with the mouse, which is poorly implemented). I have no problems with manually editing the fixture or prop file with a text editor, and getting the pixel coordinates from the original Photoshop image, but I notice that the X,Y grid of the Visualizer files is completely different than the X,Y grid of the Photoshop resolution. Are there ANY good ways for precision placement of individual pixels so they exactly cover the dots on the screen? -Scott
  3. @LightsWithSoul Thank you very much - I appreciate the information!
  4. Also another question - is the plug two prongs or three?
  5. I am trying to make some final decisions before ordering some products. Right now, what I need to know is the dimensions of the Pixie16 controller that comes ready to go. I was provided a photograph of what it looks like but I really need the dimensions. If somebody can take a photo of the controller laying next to a couple rulers (length and width) that would be extremely helpful. The depth (height when laying down flat) doesn't matter. Also, visible in the photo is a metal bracket with three holes, two of which are clearly visible. If you can include the spacing between those two holes that would also be helpful. Thank you. -Scott
  6. Even more amusing is that if you look at the LOR network speeds page: http://www1.lightorama.com/network-speeds/ Scroll down to "Pixel Controllers" and you'll see a blue checkmark in the 1000K column for every type of Pixie device.
  7. I have had a history of strange behaviour with the Pixie2D stand alone functionality. I have a Pixie2D (as the LOR CCC-II) running the most recent firmware (1.05). I have two sets of 100 bullet pixels (100 per output of the Pixie2D). I upload a very simple sequence of color blinking which takes 10,085 bytes (maximum states 100,000 according to the Hardware Utility). The sequence is only 5.6 seconds long, and I've attached the file I'm using. The best way I can describe the issue is that it seems to play more slowly than I program it to, and when it hits the end of the sequence it loops there is a quick jolt as if it resets to the beginning without having gotten through the whole sequence to begin with. It's almost like the internals can't keep up with the sequence. Worth noting - if I hook up a computer and play this exact sequence it works perfectly. The issue only happens when I use it as stand alone. Please assist - thank you! InsideTree-HeatFlash.zip
  8. @dibblejr So it sounds like the general concensus is that I should go the Pixie16 route, and combine networks so I can make my Aux B network a dedicated ELOR for the new pixel controller.
  9. @dibblejr Not sure what NP is, but I run all of my Pixie2 controllers at the 1000K speed (non-enhanced) and they work great. My AC controllers, of course, are set to 500K.
  10. @dibblejr Thank you so much! That is some excellent information. I know that the Pixie controllers support 500K and 1000K, but why your statement that Enhanced is required? By the way - I do have a Pro level license. And yes - if I go with Pixie16, I plan to set the first one at Unit 50 and let the rest be 51-5F (I do understand the hexidecimal numbers). My other three pixel features are done with Pixie2 controllers so I do have that experience. I also work in IT, and LOR has made their products quite friendly. Helps a LOT. -Scott
  11. @Mr. P According to the Network Speeds page, it can: http://www1.lightorama.com/network-speeds/ Mine is the USB485-ISO product.
  12. @PhilMassey My current configuration is as follows: Regular Network: North Side Flood Controller (CMB24D), North Side AC Controllers (16 Total), and Garage AC Controllers (3 Total) Aux A: Pixel Controllers (Pixie2 w/ 200 Pixels, Pixie2 w/ 200 Pixels, Pixie2 w/ 100 Pixels) Aux B: South Side Flood Controller (CMB24D) I could change the South Side Flood over to Regular Network (with some creative rewiring) which would then free up Aux B entirely. All three networks are using USB-RS485 Isolated adapter with booster. I would not be running any more than 100 pixels per controller output. I don't think I'm going to have a ton of future pixel expansions, but I was considering E1.31 due to the number of pixels and the significantly higher speed of Ethernet.
  13. Believe it or not, my preference for pixel programming is directly within the S4 Sequence Editor. I don't use Pixel Editor or SuperStar at all - I find them limiting to the way I like to program. I have no problem with creating a new network - whether E1.31 or LOR. I just want to make sure I'm doing this the best way possible. Another related question - what is the maximum length of a pixel extension before voltage drop becomes an issue? I was thinking of having my Pixie/Pixcon power pixels on quite a few different features, spread out across my house.
  14. @k6ccc Yes, I am running my show from a computer. My non-pixel networks are running at 500K. My pixel network is running at 1000K non-enhanced (I didn't like the way that the Enhanced network handled the shimmer effect compared to the non-Enhanced networks). How many pixels can be on a single 1000K network - is adding yet another network absolutely necessary? Obviously I want to do this the right way and not have problems later.
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