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MazdaFan

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About MazdaFan

  • Rank
    New Forum User
  • Birthday 11/03/1960

Profile Information

  • Location
    Sardinia, Indiana
  • Occupation
    Industrial Electrician/Machine Repair

More About Me

  • Interests
    Racing - F1, SCCA, Grand-Am, NASCAR
    Electronics - DIY Lighting and microcontrollers
    Programming - Delphi XE4
  • Favorite Decorating Holiday?
    Christmas

LOR Software

  • LOR Software Version
    3.10.14
  • License Level
    Advanced

Recent Profile Visitors

190 profile views
  1. In that case, what are the maximum number of fixtures that can be contained in a prop now? I believe it used to be 64, is it now 170 to accommodate a full string of pixels?
  2. I didn't get any response to this in the Beta General Comments, so I'll give it a shot here... I have a few questions on crossing universe boundaries. I've used the visualizer to create 8 corners for my house. Each corner has 75 pixels. My first corner starts on u2,C1 (universe 2, Channel 1). Since those are created using the "master pixel" method, I would set the first corner as U2, Pixel 1, and the second corner as U2, Pixel 76, Third as U2, Pixel 151... Now comes the problem. My forth corner would start at U2, Pixel 226.. that is to say, U3, Pixel 56 (channel 168).. BUT.. there ar
  3. I, too, have a few questions on crossing universe boundries. I've used the visualizer to create 8 corners for my house. Each corner has 75 pixels. My first corner starts on u2,C1 (universe 2, Channel 1). Since those are created using the "master pixel" method, I would set the first corner as U2, Pixel 1, and the second corner as U2, Pixel 76, Third as U2, Pixel 151... Now comes the problem. My forth corner would start at U2, Pixel 226.. that is to say, U3, Pixel 56 (channel 168).. BUT.. there are two unused channels in there. The pixel actually starts on channel 166. Does this mean I
  4. Report Number: JT01 Module: Pixel Editor Software Version: 4.0.2 OS Version: Win7 64bit Description: When creating a prop in the pixel editor/prop editor, under Channels. If a number is typed into "Unit" while LOR is selected, then if the selection is changed to DMX, the channel number will not exceed two digits (eg. you can not type channel # 312, only 32 is shown) Repeatability: Create a prop Under channels, with LOR selected, click in the Unit box and type any number (simulate someone putting in Universe 1 and not noticing LOR is selected above) Select DMX above Click in Start Channel
  5. I would think a "Sticky" post here in the forum. I know SS has some comments that can be used in visualizer (superstar dmx=x,x), but just a locked post (only writeable by you) here in the forum would be a great place to post them.
  6. Hey Brian, Would it be possible to have an index of sorts on this forum for all the superstar comments in visualizer? Having a quick reference would sure be appreciated, and having a complete listing of all of them might clue some (me) into those that are lesser known. Thanks Jamie Tomlinson
  7. Shows you what you know... cows can't talk. It might have startled the racoons and deer a bit, but I don't value their opinion very much.
  8. These are the words I spoke to my wife this morning... but lets start at the beginning. As you may or may not know, a pretty good storm just passed through Indiana. It dumped some freezing rain, sleet, and about 6" of the white stuff on my area. Well, it just happened that I was starting my show the night the storm hit (Thursday night). Now I had set my show to run from 6pm to 10pm on week nights and 6pm to 11pm on Friday and Saturday. I was working a night shift this week, and I was frustrated that I wouldn't be able to see the show until the weekend, so I set it up so that it would be
  9. Last year I bought all my stuff from Light-O-Rama, including the *cough*Whole Home*cough* FM Transmitter... (no researching first.. ya pay the price) This year I switched to the CZH05B and have been thrilled with it, and for the price ($86.00 shipped), you really can't beat it. Jamie
  10. Ok... what you need to do pixels. Your controller is a good start, but its only going to control 1 DMX universe (512 channels). To convert that to the number of pixels its going to control, divide that by three, so that controller will control 170 pixels. Any more, and you are going to need another controller. Next, you are going to need a power supply for your controller. Holidaycoro sells supplys, so you will probably end up buying it there. Be aware that the longer your string is, the more amperage it draws, so you may need an additional power supply to inject power somewhere down t
  11. Hi Brian. Well, I began playing with the "Superstar DMX=" keyword and created a visualization to be imported into SSEdit. I created 8 strings of 75 lights each, and 12 Arches (using the arch wizard and telling it that it was a CCR string) of 40 lights each. I don't know if that is supported or not, but I figured I'd give it a try. When I imported the visualization into Superstar, I got the following error messages: New Light Visualization.leeWarning: Found one or more fixtures with unassigned channels.Fixture [Arch 11 - CCR 09] has no channels assignedThis, and any other fixtures with
  12. Brian, If the bug is the fact that the props/strands end up "backwards" in the horizontal layout, the issue is not just with the DMX= keyword and the CCR props. It occurs in all props that I've created so far. I created a series of individual pixels (fixtures) and then grouped them into two props. The second prop ends up on the horizontal line before the first thereby putting the middle of the props (where the two props meet) at the ends of the horizontal display, and the beginnings of the props in the middle of the display. eg: Lights 1 2 3 4 5 6 7 8 9 10 11 12 turn it into props
  13. Copy / Paste has no issues. It appears that SS is not exporting the final smooth effect. Its not in the file that I import into SE.
  14. Brian, You mentioned being able to get a new copy of SS that did not have the horizontal bug. It occured to me that I needed the horizontal feature so that I see if the visualization pairing works properly. Would you mind passing along the instructions to get the new SSEdit.exe? Jamie
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